Play magic touch – Wizard for hire

Wizard required for defence responsibilities. Ought to be gifted in spell casting to pop varying balloon sorts that may be utilised with the aid of intruders. Should be assured operating on my own and relaxed going through aggressive hordes. Superior magic games strategies proper however may be learnt on the job. Applicant anticipated to provide their personal spell e book and potion bottles. Additionally they can be required to make tea and solution telephone calls. Candidates must ship cvs and potions portfolio to enquries-castleunderseige@nitrome.Com A recreation by means of nitrome the award winning group that introduced you gunbrick (editors preference jan 2015) platform panic (nine/10 – gamezebo, 9/10 gold award – pocket gamer, four/5 contact arcade) and icebreaker: a viking voyage – recreation of the yr 2014 pocket gamer).

Play magic touch - Wizard for hire

Play magic touch – Wizard for hire

  Use you finger to draw shapes at the touchscreen. Suit the shapes on balloons to pop them sending knights smashing to the ground. Preserve the enemy from reaching the fort for as long as feasible! Features

  • Intuitive gesture recognition drawing gameplay.
  • Easy concept that every body can hold close!
  • Complete game centre aid to compete with buddies and foes
  • Accumulate cash to liberate new spells
  • Gradual down time!
  • Turn enemies into frogs!
  • Summon a robust dragon!
  • Cowl the ground on fire!
  • Make the castle turrets develop gun turrets!
  • Bake bread (good enough that final one we made up).

Crucial facts This game consists of third celebration marketing which may be removed thru a one time iap. This game includes coins which may be accrued inside the sport without spending a dime, sold with real cash or via earned through promotions. This sport carries pass promotion for other nitrome video games and this isn’t always removed with the iap for elimination of advertisements.

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How to play the game Hop don’t stop for children

How to play the game Hop don’t stop for children; this is free action games online play now. With beautiful interface, there is a cute rabbit, colorful space, each axis is a beautiful interface to the crazy. Fun action game hop by the hard do not stop that you will like. especially the little ones. The game is not favorable earn points; The criterion of this game is to run as long as possible. Keep the rabbit running as far as you can and avoid obstacles in the streets. When playing the action game Hop Do not Stop you need to eat as wide a diamond as possible along the streets. Then, you can use these diamonds to upgrade your skills in the shop. This is one of the high speed action games not only for kids but also adults who are crazy about this game. The outstanding features of the free action game Hop do not stop The game features a nice interface to addiction. Super fast loading speed. free-online-action-games-to-play-now-for-kids-6 The game challenges the player to go crazy. You can play online games on your computer and mobile device without any transport. Action games Do not stop completely for children and adults alike. Some tips for playing free online action games Hop do not stop: Leave the rabbits dead along the streets, you need to be clever to carry the arrows up and down on the computer or touch the corresponding location on the mobile screen to control the rabbit. In order for the rabbit to be able to move for a long time, you have to accumulate a variety of gems to find items. You can use the right and left arrow keys on the computer keyboard to turn right and left. In the gaps you need to dance through by sliding high when you play on the mobile phone. If you have difficulty playing the secret, you can practice several times as the right to play this free action game. Hop do not stop is one of the most action-packed action games for kids. Play now: best action games for android

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Werewolves Within For PC Reviews

Werewolves Within Reviews

There’s a certain thrill to a well-designed lie. You know it’s something you’re not “supposed” to do, but crafting an airtight fib is a test of imagination, improvisation, and grace under pressure. There are a lot of ways a lie can fall apart, though. Someone who knows for a fact that you aren’t telling the truth can call you out on your deception. Do you double down and accuse this person of lying, come up with a new lie, or clam up because you know you’ve been caught? The best moments of Ubisoft’s Werewolves Within test your ability to handle those precise situations.

Werewolves Within is a multiplayer VR game for Oculus Rift, HTC Vive, and PlayStation VR, and the basic concept should be familiar to anyone who ever played Mafia, Werewolf, or similar card games. Players are placed into groups of eight and then assigned a role to determine their win conditions. Villagers have to work together and figure out who the Werewolves are. Werewolves have to lie and misdirect the Villagers, or ensure their victory by having themselves and any other Werewolves vote unanimously for the saint. The Deviant has to convince everyone else that they’re a Werewolf–if the Deviant is voted out, they win.

If you’re a non-Saint villager, things start off relatively straightforward. You can tell everyone else your role. If you’re a Tracker or a Gossip or an Astrologer, you have abilities that reveal information about the roles of those around you. Houndsmen can “sniff” the players sitting next to them and learn their roles. Trackers know if there’s at least one “Werewolf” in half the group to one of their sides. Gossips have information that may or may not be true about members of the group.

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But Werewolves and Deviants throw wrenches in these plans. If you’re a Werewolf, how do you throw the party off your trail? One tactic is to wait for another member of the group to claim they had one specific Villager role–and then say they were lying, and that you have that role, casting aspersions on other party members. Deviants add even more chaos because it’s their job to act as suspicious as possible.

As a Villager, it’s impossible to have perfect information about the party because you never know who is lying to you. Good werewolves sow dissent amongst the party til it’s total chaos and all of the villagers are at each other’s throats because they don’t know who to believe. The best deviants will be so wily that they’ll have you convinced they’re a werewolf who barely understands the rules of the game and is just asking to be caught.

For a game built entirely around social interaction, Werewolves Within unfortunately doesn’t have enough safeguards in place to deal with abusive or inappropriate players. The game offers “mute” and “kick” options, but muting another player is pointless because all players need to be able to speak in order for the game to work, and kicking a player requires a majority vote from the group–a rare occurrence.

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Bad apples aside, Werewolves Within proves that VR doesn’t have to feel like an isolating experience. The immersion it affords makes you all the more convinced that you’re sitting in a circle, conversing group of people. Your avatar’s head follows where you, the player, are looking, so if you’re lying to another player about your role, there’s a good chance you’re looking them right in their “eyes” as you do it.

It isn’t just the immersive nature of VR that makes the social stuff work so well. Player avatars are thoughtfully animated; when you speak, they move their mouths and gesticulate to communicate a wide range of emotions. The avatars can be so convincing that they become almost indistinguishable from the player controlling them after only a few rounds. The only exception is when a player’s voice is dropped mid sentence–a bug that’s unfortunately common.

There are so many ways that a Werewolves Within match can go down that it’s also a shame the overall game is somewhat threadbare at launch. There’s a single game mode, and that’s it. Additionally, there’s no ranking system or even a way to keep track of your stats. If you want to know how often you win as a Werewolf versus how often you win as a Villager, you’re out of luck. The game keeps track of no information of any kind besides trophies, which is a shame, because the core game offers so much to pick apart.

A week after launch, Werewolves Within has a seemingly dedicated player base, though not one big enough to prevent occasionally waiting 20 minutes for a “quick match.” But the best matches–with a good group–are hair-raising, pulse-quickening experiences that are worth the wait. If Ubisoft can find a way to expand the community and add more incentives to return to the game, it’s easy to see Werewolves Within becoming a regular haven for players looking to test their guile in VR.

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Hoyle Blackjack Review

Hoyle Blackjack Review

The Hoyle card game series from Sierra has long been recognized as a source of inexpensive entertainment for computer game players who enjoy something a little less violent than the slew of enormously popular gorefest games available today for the PC. Hoyle Blackjack is no exception — Sierra has once again released an addictive, economical card game and has even thrown in extra bells and whistles to boot.

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Free online solitaire games

Hoyle Blackjack is a full-featured blackjack simulation that captures many of the elements of gambling in a real casino. Starting off with $5,000 in chips and $5,000 in the bank (which you can withdraw from a handy ATM located in the casino), you can risk high stakes at the table without having to worry about losing any actual money. There is even a tutorial and hint mode to familiarize beginners with the basic strategies of blackjack. Play solo against the dealer, computer opponents, or, with the Windows 95 network option, up to three other human players via the Sierra Internet Gaming System. There are also a variety of casino play styles to choose from, as well as a style customizer which allows you to change such variables as the number of decks at the table and the number of allowable splits per game.

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Hoyle Blackjack Review

As if this wasn’t enough bang for the buck, Sierra also paid close attention to the small details in Hoyle Blackjack by adding tasty little extras for that “real-feel.” The blackjack table is textured so realistically you nearly feel the felt under your mouse as you place your bet. To add even more realism, the dealer and the other characters comment on your performance as you play. Luckily, Sierra has included an attitude adjuster for the dealer, allowing you to manipulate just how much of your dignity (and money) he/she will walk away with at the end of the night..

By combining good looks with amusing gameplay, Sierra has done it again. If you’re searching for a blackjack simulation that won’t break the bank, Hoyle Blackjack is the finest you’ll find.

See more: Jokes for adults

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Star Fox Zero Review–Game Online Review

Star Fox Zero Review

Even for those intimately familiar with the series, Star Fox Zero is immediately confusing. On the surface, it appears to be a modern extension of Star Fox 64, the space combat classic that took off in 1997. It certainly looks the part with its Wii U facelift, but after finishing a single level, the message is clear: Zero plays by its own rules. It relies on the GamePad’s display and motion-sensing capabilities, demanding that you divide your attention between two screens–one for flight and one for shooting–which fundamentally alters your approach.

It’s not surprising to see Star Fox’s mechanics change in light of the GamePad, but where Nintendo strives to give you more control over your weapons, it simultaneously neglects the chance to create a proper Star Fox sequel, aiming for a retelling instead. Zero is often a near-mirror image of Star Fox 64, featuring many of the same antagonists, locations, and one-liners. You lead the familiar band of do-good anthropomorphic animals, zipping around in nimble fighter jets, thwarting intergalactic villains and indulging in campy yet catchy banter.

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See more: Good clean jokes

More than anything else in Zero, piloting your Arwing is a joy. Your booster jet communicates a great sense of speed as you twist in midair and flip around behind enemies, leaving bursts of energy in your wake. You also have to contend with tight spaces, tipping your wings at just the right angle to slip through small gaps and avoid environmental perils. As you bob, weave, and barrel-roll your way to the heart of your enemies’ operations, there are power-ups and other collectibles to acquire along the way, but they require a keen eye and quick reflexes.

You spend most of your time in the cockpit of your Arwing, but Zero has a few new tricks up its sleeve when it comes to vehicles. The first is the Walker, which is a chicken-like bipedal mech that you use to fight on the ground and within the confines of interior spaces. It’s actually a transformation of the Arwing, which you activate on-the-fly with the press of a button. The Walker can sprint, hover, and dodge at a moment’s notice. It’s useful in a pinch, but it doesn’t hold a candle to the Arwing. You also have access to a slow, drone-like copter in the Gyrowing. It packs a tiny, tethered robot that you can lower and navigate through small spaces to access computer terminals. Once lowered, you look through the robot’s eyes using the GamePad’s screen to pinpoint your target and hack away–a process that’s more tedious than anything else.

The Landmaster tank from Star Fox 64 makes its return as well. It trundles across rocky terrain with ease, and can quickly roll or hover to avoid danger. But new to Zero is the ability to transform the Landmaster into a jet. It doesn’t match the speed or maneuverability of the Arwing, but it’s a welcome bonus that makes piloting a slow tank a tad more exciting.

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Most stages in Zero are on-rails, where you move forward at a constant rate. In other scenarios–typically boss fights–you switch into All-Range Mode and take full control of your Arwing. In the on-rails missions, you’re encouraged to attack enemies and destroy objects to clear a path, but the game doesn’t wait for you to do so because levels constantly pull you forward. In All-Range mode, your objectives are focused on combat, and it’s here where Zero’s complicated control scheme becomes the center of attention, but not in a good way.

In All-Range mode, your objectives are focused on combat, and it’s here where Zero’s complicated control scheme becomes the center of attention, and not in a good way. In past Star Fox games, movement and aiming were directly connected; you steered your Arwing to move your reticle. Now, you move your GamePad to adjust your aim independently from your craft. In theory, this allows you to be a more capable marksman, picking off enemies with greater speed and accuracy than before. The catch is that you have to look away from your TV and focus on the GamePad’s first-person cockpit view while your vehicle flies unattended. You have the option to press a button to shift the cockpit view to the TV, but even so, the same disconnect applies.

Though you may find some success aiming with the third-person reticle when flying through linear stages, it’s terribly misleading. Rather than indicate where your shot will land, the reticle in Zero’s third-person view is representative of your line of sight from the cockpit. You can hold a button to disable motion-controls when you aren’t firing and in theory aim in the traditional Star Fox way, but given the inaccuracy of the reticle, this is hardly a saving grace. This disconnect is frustrating in practice, and feels like a passive-aggressive nudge to look at the GamePad, despite the fact that you have obstacles in your flight path and incoming fire to worry about.

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See more: Jokes for the day

So you learn to trust your instincts and tilt the GamePad to adjust your aim during on-rails missions. It’s not ideal, but it works most of the time. Once you enter All-Range mode, you have no choice but to switch between first- and third-person perspectives. Here, the camera becomes unshackled and floats around your vehicle rather than directly behind it–your over-the-shoulder line of sight is stripped away. Although you can lock onto enemies that come into view, it’s only the camera that’s affected, not your aim. This overall shift in perspective is jarring and it’s difficult to find your bearings the first few times you have to deal with it, not knowing where to look or what actions to prioritize.

No Caption Provided Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10 It took hours to become fully acclimated to Zero’s new rules, but it eventually clicked. While I still resort to feeling out my aim during linear levels, I’m more comfortable and effective in All-Range mode now that I understand the order of operations: position your vehicle appropriately, focus on attacking your enemy until they’re out of view, then reorient yourself and start the process over. The high learning curve was enough to make me put down the controller and walk away more than once early on, but every time I returned, my skills improved. My relationship with Zero got off to a rocky start, but I was in a better place once I convinced myself to forget everything Star Fox 64 taught me and accept Zero on its own terms.

Even though I learned how to cope with Zero’s peculiarities, I found myself wavering between excitement and apathy as I went through the campaign. Zero’s new controls work and serve the purpose of giving you more precise control over your two primary functions, but they don’t necessarily make for a more fun space combat game–Zero’s more plodding missions feel like chores. No matter how you slice it, Star Fox has always been a series about flight and movement, and Zero dilutes that formula by forcing you to prioritize shooting. That’s not to say you never had to fire at enemies in the past, but the act of aiming was tied to movement, which maintained the ever-present joy of flight. Now, the act is tied to a complex control scheme that’s a mild but regular source of frustration.

I was in a better place once I convinced myself to forget everything Star Fox 64 taught me and accept Zero on its own terms. Zero was enjoyable at times despite its misgivings with the controls. It’s saved–in part–by its presentation, which is simple yet eye-catching from the start. Blue skies and verdant hills with crimson enemies give way to vast expanses of outer space–the perfect canvas for lasers and radiant stars. With the added gravitas from the soundtrack and the quips from your allies during battle, Zero often echoes the Star Wars films’ great battles, albeit with a cast of furry heroes. However, when presented with so many familiar locations, it was hard not to consider this as a missed opportunity to develop a totally original Star Fox sequel. But the old material is handled with care, and later levels stand out, with new mission designs and set pieces featuring impressive scale.

By the end of my first playthrough, I was eager to go back and retry old levels, in part because I wanted to put my newfound skills to the test, but also because Zero’s campaign features branching paths that lead to new locations. Identifying how to open these alternate paths requires keen awareness of your surroundings during certain levels, which becomes easier to manage after you come to grips with Zero’s controls. My second run was more enjoyable than the first, and solidified my appreciation for the game. While I don’t like the new control scheme, it’s a small price to pay to hop into the seat of an Arwing. Though I feel like I’ve seen most of this adventure before, Zero is a good-looking homage with some new locations to find and challenges to overcome. It doesn’t supplant Star Fox 64, but it does its legacy justice.

Pinball BOOM is a Spooky New Twist on the Classic Arcade Game

Pinball BOOM is a Spooky New Twist on the Classic Arcade Game

In my opinion, pinball is one of those games that gets better with age. I thoroughly enjoyed it as a kid and even as an adult I never pass up the chance to try out a new pinball game. Pinball BOOM brings a scary Halloween twist to this classic arcade game. Created by Gaming Chef, this Halloween pinball game is lots of fun once you’ve taken a little time to get used to it.

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Pinball BOOM

Concept and Gameplay The only thing I can say about Pinball BOOM is that in order to play it, you have to try and forget everything you know about pinball in the first place. In some ways Pinball BOOM really is scary and frightening since it isn’t like traditional pinball where you have to control the ball using your flippers. Instead, the flippers move automatically and you have to tap the screen to propel the ball through the air. Instead of stationary objects and obstacles, you have to worry about flying debris. As you play Pinball BOOM you’ll earn gems that can be spent on power ups or costumes for your pinball character. Power ups can accomplish certain tasks like blowing up obstacles or propelling your ball skyward. The biggest issue I have with Pinball Boom is that it’s borderline frustrating to play. I don’t mean frustrating in the sense that it’s difficult to master, but in the sense that it almost feels like the game sets you up to fail. Essentially this is like the Flappy Bird of pinball. Of course Flappy Bird enjoyed incredible popularity so it’s safe to say that there are lots of gamers out there who love this type of challenge.

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Pinball BOOM Android Game

Features

Pinball BOOM Android Game As I mentioned above, the latest update to Pinball BOOM includes the option to purchase costumes for your character. I do think this is a cute touch that actually gives players something to work towards, and it’s pretty easy to earn enough gems to unlock them. You can earn gems by playing or by watching videos. I do wish Pinball BOOM offered a little more variety when it comes to pinball boards. The Halloween theme is nice but it got boring after awhile. It would be great to see a few more boards with different themes just so players can enjoy little variety.

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Google Play for free

Value Pinball BOOM is available to download from Google Play for free and doesn’t seem to include in-app purchases. There are ads that pop up every now and then, but they don’t interrupt gameplay. Overall, Pinball BOOM is a game that will definitely get you into the Halloween spirit but also takes some getting used to. I do wish it were a little easier to play but you might have much better luck than I did.

Entertainment outside the game helped me, I was entertained by the clean joke of the day

Explore Before Departure with Preparture| Game Apps Review

Explore Before Departure with Preparture

Preparture is a travel app with jaw-dropping capability for all travelers. This incredible app helps users make the most of their time by offering them suggestions of things to do and places to see with any spare time before they need to leave the city. Developed by Preparture Inc., Preparture is a unique way to calculate what you can do with the time that you have before departing.

Explore Before Departure with Preparture

Explore Before Departure with Preparture

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Features Preparture has relatively simple features but the way they are packaged into this neat app easily make it one of the better travel apps available. It requires you to enter in your basic traveling info, such as how you’re departing (plane, train, car, etc.), where you’re departing from, when you’re departing, and what interests you have. Then Preparture calculates all of the surrounding places that fit into your interests and gives you a list of the places that you can visit within your time frame. You’ll get directions for each place from your current location and, even better, Preparture shows you just how much time you can spend at those places before you need to leave for the airport (or train station). Preparture also lets you view the places in a Map mode (just tap the map icon in the upper right corner when viewing results) which can provide an easier frame of reference for where places are.

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Preparture Android App While it does require a few permissions in order to work, such as accessing your phone (to call a business from within the app), accessing your location (to calculate distance and travel time), accessing your photos (to change your profile picture), and accessing your contacts (to share the app with your pals), we’re think it’s a fair trade. Preparture cuts down on the amount of time you need to research and find places on your own by providing you with the contact info for each place, which helps a great deal when you’re on a tight time schedule and can’t afford to spend that extra ten minutes searching around via your browser. Overall, we loved how Preparture calculates the time we can spend at each place before we need to head over to the airport (or wherever your point of departure is) and found it to be incredibly useful in places we were unfamiliar with.

Appearance and Layout This handy travel companion looks splendid with its friendly pastel cityscape background and easy-to-read font sizes, and it color-codes each category of place to visit, which makes it a breeze to find places that suit your interest. Preparture is laid out well, which makes navigating through the app fairly easy. The icon sizes for each business’s contact info are a bit smaller than we’d like, but besides that the app has a great layout and design. Overall, we enjoyed using Preparture for an upcoming trip we had, and we think that it looks great.

Value Preparture is free on the Google Play Store and is only a 15 MB download. There are banner ads along the bottom of the screen, but for a free app that takes away the headache of planning where to go and what to do before your afternoon flight, Preparture gets it done in style. Check it out for yourself and let us know what you think of it in the comments below.

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Modern Combat 5 Review–Game Androids Review

Modern Combat 5 Review: A Mobile Shooter Loaded With An Extended Magazine Of Caveats

Like a great many developers, Gameloft has resorted to rolling in-app purchases into most of its games. One notable exception to that de facto rule is the new installment of the Modern Combat series. These games have much more production value than any other mobile first-person shooter, but this is a genre that’s notoriously hard to adapt to touchscreens. So, can a big production budget make Modern Combat 5: Blackout worth your time?

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Modern Combat 5

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Gameplay

Modern Combat 4 focused on an intricate and ultimately uninteresting story about a terrorist who took every opportunity to remind us he was the bad guy through the use of torturously long cut scenes. Modern Combat 5 is still about terrorists blowing stuff up and shooting people, but there’s less time spent on an attempt to flesh out everyone’s motivation for shooting stuff. If you ask me, that’s a good thing. The story is no more compelling in MC5, but it stays out of your way more than in the last installment.

The game’s story mode takes place across six different zones including a Buddhist temple, a bustling metropolis, and a military base. Each area has 4-6 missions that advance the story, which is mostly about figuring out what these terrorists types are up to (it doesn’t really matter—you still just shoot all of them). After finishing those missions, there are a few “spec ops” levels to go through in the same zone. These are quick one-off missions that might call upon you to cover your team from a sniper perch, breach and clear a few rooms, assassinate a target, or rescue a hostage. The level design is reasonably good, and the spec ops stuff is surprisingly fun. I actually replayed some of these missions just because.

Modern Combat 5 includes a few different classes you can play including assault (rifles), heavy (shotguns/explosives), and sniper. Not all classes are unlocked at the start of the game, but seeing as there are no in-app purchases, you can unlock things pretty easily just by playing the game. In addition to all the classes, there are multiple guns, attachments, and secondary weapons to unlock. Basically, there’s a bunch of stuff and it’s oh so great to not get the hard sell every five minutes to get access to it.

Some upgrades to your units earned through leveling up can only be used in the multiplayer mode, which is pretty straightforward as shooters go. You have game types like deathmatch, team deathmatch, and capture the flag. I have no real complaints about multiplayer separate from my general gripes about the controls (see below), except for some possible balance issues in matchmaking. One undeniable advantage for Modern Combat 5 compared to other multiplayer games is that there are actually people playing it. I’ve lost track of how many games I’ve seen with online components that were little more than ghost towns. In Modern Combat 5, I was able to find a game in a matter of seconds.

Okay, let’s talk AI—it’s still kind of dumb. I have yet to play a shooter on Android that has impressive AI that can avoid making stupid mistakes, and Modern Combat 5 continues the trend. Look at the image below. See that guy I’m pointing my gun at? He’s “in cover,” but his head is clearly exposed to all the people shooting at him. There are a lot of little things like that; enemies standing still out in the open, taking cover where there is no cover, and generally making themselves easy to hit. It’s not as egregious as some games I’ve played, but don’t go in expecting a ton of clever AI soldiers to flank you—they can barely manage a frontal assault.

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Shhh, I’m hiding

I do have one more ongoing concern with Modern Combat 5, and this might be a deal breaker for many of you. You need to have an internet connection to play the game—yes, even the single player. Frankly, I can’t think of any good reason other than (maybe) combating piracy. The game comes with the first zone when you download it, but the others are loaded when you unlock them (a nice feature, actually). So of course you need a connection for that, but I’m talking about levels you are currently playing. If you lose connectivity for even a moment, the game pauses and tries to reconnect. You cannot play until the server has been reached.

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Gameloft’s end

The first day I had Modern Combat 5, it seemed like the connection was lost every few minutes. I have no idea why, but there might have been some issues on Gameloft’s end. It’s been better since then, but I really have to wonder why anyone thought this was a good idea. Single player games should not arbitrarily require an internet connection.

Controls

If you’ve played any of Gameloft’s previous shooters (especially Modern Combat 4), you won’t find many surprises in the controls for Modern Combat 5. The various on-screen control schemes rely on some arrangement of dual thumbsticks. Drag on the left side of the screen to walk forward/backward and strafe side to side, and use the right side to aim. Here’s where things get weird—when you want to fire, you pick up your right thumb and press the floating trigger button. While pressing this, you can still drag around to refine your aim, but nothing is going to make that process completely smooth.

Modern Combat 5 has extremely aggressive aim assistance on by default, and frankly, I can’t imagine playing this game on a touchscreen without it. I say this as someone who plays a lot of shooters with a keyboard/mouse and a controller. Once your crosshairs find a target, your aim will actually stick there, even if the enemy should run a short distance. It’s weird, but you’ll wrestle with the controls enough even with the auto aiming. Sometimes it can get incredibly frustrating as you switch back and forth between swiping and tapping the fire button, always feeling just a little disconnected from the action.

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Modern Combat

The bottom line is that on-screen FPS controls are awkward, but I will grant that Gameloft has done the best job of making a shooter enjoyable on a touchscreen. I guess you could say the controls are good… in the context of other mobile first-person shooters. If you’re not wiling to settle for barely passable controls (and you shouldn’t), your best bet is to pair a controller with your device. I tested Modern Combat 5 on the Nvidia Shield, which is fully supported as a controller. Most other HID devices with the standard layout should work too.

Using a controller instantly makes MC5 more playable (you need to increase the sensitivity, though). The difference is actually huge. With touchscreen controls I feel anxious and off-kilter playing Modern Combat 5, but I’m instantly at home with the controller. That’s not just because I’m used to a controller, but the precision of a physical thumbstick is higher, and (importantly) you can fire while aiming without moving your thumb from the stick.

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FPS games

I feel like we’ve reached the point where perhaps we need to admit that FPS games are never going to be great with touchscreen controls. With a controller, Modern Combat 5 is actually completely playable, but it’s only barely acceptable on the touchscreen. This disconnect might be most evident by the way I completely destroyed the competition in online multiplayer mode. I suspect most of them are playing without a controller, giving me a huge advantage.

Graphics

Console-like graphics, you say? I’d really like it if everyone could stop saying that. I have yet to see a mobile game with console-like graphics, with the possible exception of some of the better Tegra-exclusive titles, but even then it’s older consoles. Modern Combat 5 looks good for a mobile game, but console-like it is not.

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On the Nexus 7

The game will default to “optimal” quality when you install it, but the specifics of optimal depend on your hardware (I suspect many of the complaints about graphics are because of this automatic setting). On the Nexus 7, I found the default settings to be a little lackluster (those are the screenshots with on-screen buttons). The textures were a little muddy and aliasing was pretty obvious during gameplay. Cranking it up to the higher quality setting made the game lag a bit too much. The Shield, on the other hand, looked much better at optimal settings with improved smoothness, lighting, particles, and textures. The game played perfectly maxed out on this device.

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Modern Combat 5

Modern Combat 5 is an ambitious title, to be sure. The environments are large and open. The game does guide you more or less in a certain direction, but you’re not closed in a tiny space, and you won’t have to wait while new parts of the level load. The promo video might not be indicative of the experience you’ll have when playing Modern Combat 5, but it’s a good looking game overall.

Conclusion

You can play Modern Combat 5: Blackout on a touchscreen, but it’s not fun. At least it wasn’t fun for me. Even with the auto aiming and generous hit boxes, I was constantly annoyed with the lack of precision. It’s not that Gameloft stinks out loud at implementing FPS controls on a tablet or phone, there just aren’t any good options. I’m sure there are people who will overlook the awkwardness of touchscreen shooter controls, but I feel like I’m over that. It doesn’t work very well and it never will with the technology we currently have. I want to play fun games, and a shooter isn’t fun with on-screen controls.

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Gameloft’s newest shooter

With a controller, Modern Combat 5 is a fun game. The difference is so stark that I can really only recommend buying it if you intend to play with a controller.

The story didn’t really strike me as interesting or relevant to the gameplay, but it seems to have been deemphasized this time, which I’m fine with. The lack of IAPs is a total win, though. It’s refreshing to play a game with unlockable content that isn’t tied to a paywall. Yes, MC5 is a $7 game, but you get everything for that price—and there is a lot of content here. So you should consider picking up Gameloft’s newest shooter, but only if you have a controller or hate yourself a little bit.

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Pokemon Go Review–Game Review

POKEMON GO REVIEW

Pokemon Go, described in simple terms, is a clever concept: Walk to real-life locations called PokeStops marked on a map on your phone to get items and collect the Pokemon that pop up along the way to gain XP. Use those Pokemon to take over real-world objectives called Gyms from other players. It has all the basics covered to make it a functional mobile treasure-hunting app, though technically its performance (and that of its servers) is often very poor on iOS and Android. But the main appeal of the free-to-play Pokemon Go is how being out in the real world, finding tons of other people who see the same augmented reality you do, brings the sort of intangible dream of Pokemon to life.

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pokemon go

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It has to be experienced to really make sense; without that social aspect it’s really just an extremely light RPG level-grinder. Pokemon Go’s success or failure hinges on that experience, and right now it’s stuck somewhere in between, simultaneously fun and unique but also inconsistent and incomplete. (It is, after all, listed as version 0.29 despite being released onto the App Store and Google Play without caveats.) It’s not mechanically interesting, but it is socially very interesting thanks to a few smart design decisions. You wouldn’t jump off a bridge because everybody’s doing it, but that is a great reason to play Pokemon Go.

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how to play Pokemon Go

Welcome to the World of Pokemon At least in the short term, Pokemon Go is a proven phenomenon with millions of players. I was at a party in the San Francisco Bay Area over the weekend where at least two dozen adults were out on the front lawn, calling out the names of Pokemon as they appeared on our phones. We ran inside when someone claimed a Bulbasaur was in the fridge; we ran back outside for Ponyta. We walked a block or two to challenge a nearby Gym only to have it taken over right from under us by someone we didn’t know and couldn’t see, and we all had the app crash on us a few too many times during our hour out and about. It was silly and frustrating and fun all at once.

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Pokemon Go’s setup

The San Francisco area is admittedly really well-suited to Pokemon Go’s setup — your mileage may vary if you’re out in a remote area with few points of public interest around. Here, it feels like there’s no shortage of PokeStops to visit, and on multiple occasions I arrived at a PokeStop or Gym only to find that a group of other people playing Pokemon Go was already there. I also learned a lot about my neighborhood and the landmarks I walk by every day just by taking meandering walks to PokeStops, which was one of the best things about the times I played Pokemon Go by myself. In this environment, at least, Pokemon Go’s design — the RPG-lite level system combined with the collection aspect and the nostalgia only a hugely popular, decades-long franchise can bring — all build to the kind of experience that developer Niantic wanted, the kind the trailer seems to evoke.

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people playing Pokemon Go

“ It feels like the whole world is playing Pokemon Go.

I was drawn to Pokemon Go for that real-life Pokemon Trainer dream, but even when that aspect of it underwhelmed me with its simplicity and bugginess, I keep playing because having to go outside puts me in front of new places surrounded by other people doing exactly what I’m doing. All of my friends are playing, random passers-by are playing; it feels like all of the world is playing.

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Pokemon games

When It’s Not Very Effective But this is a precarious house of cards built on top of a wobbly foundation of nostalgia. For the most part, Pokemon Go’s design as a paper-thin RPG is super accessible, but it’s completely unremarkable. You as a trainer have a level, and your captured Pokemon have “combat points” tied to your level, but none of that relationship is explained very well and thus feels confusing. It turns out that your level impacts the combat point ceiling of Pokemon you acquire, which is essentially how catching Pokemon in the regular games works… but just not as polished or intuitive, even to long-time Pokemon players. Fortunately (in a way) combat lacks the depth of traditional Pokemon games, so it barely matters.

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Pokemon’s rock-paper-scissors

Battles for control of Gym locations are nothing more than simple, real-time tapping-based combat, and it’s virtually unaffected by anything other than combat point value. Even Pokemon’s rock-paper-scissors type matchups hardly matter, either — if you have the higher-powered monster, you’re all but guaranteed to win. It’s boring by itself and, like the combat points system, isn’t explained well. (There’s dodging, but it doesn’t seem to do much to turn the tide of a fight.) It’s not that the only acceptable form of combat is turn-based and tactical, but the system in its place here is simply a dull chore after just a few fights.

On top of that, the app itself is stuttery, crashy, and performs inconsistently. There are updates that help with this, and it’s not a dealbreaker, but it’s often frustrating. I’ve lost semi-rare Pokemon to random crashes that struck during crucial moments (though sometimes those seemingly escaped Pokemon show up as caught once I reload after the crash).

“ Pokemon Go’s biggest weaknesses are more a matter of the features it doesn’t yet have than the ones it does.

Pokemon Go’s biggest weaknesses are more a matter of the features it doesn’t yet have than the ones it does, though. There’s no trading, no player-versus-player battles (you only fight automated Pokemon left to defend Gyms), no friends list, no leaderboards, and no in-app social capability of any kind, other than how we’re all prompted to group into one of three competing teams. Some of these features are in the works, but right now, the most interesting thing about Pokemon Go is not its gameplay but how its design encourages personal connections with other real-world players by physically bringing us together as we all chase common goals. Collecting is fun for a while, but without more things to do with those Pokemon or my Trainer profile, it feels a little empty at times.

The Power That’s Inside Battling against that emptiness are a few key things that keep Pokemon Go together. In order to power up or evolve a Pokemon you’ve captured, you have to catch duplicates of its species — sometimes many, many duplicates. Transferring the weaker ones out of your bank of available Pokemon earns you “candies” for that species to fuel power-ups. It seriously takes the sting out of finding yet another Zubat, something that the main Pokemon games never quite solve. In Pokemon Go, I want to catch that hundredth Zubat so I can farm it for power-up potential.

There’s also an area-of-effect item that all players can use for a limited time: lures. One person can place a lure at any PokeStop, which increases the number of Pokemon that will show up. The cool thing about them is that they lure people in addition to Pokemon — I pulled over while driving because my friend said there were lures nearby, and we ran into the people who had placed them. Wanting to catch Pokemon means more lures, which keeps the community alive. It’s one of the smartest design choices in Pokemon Go.

“ A few key design choices keep Pokemon Go’s community alive.

That drive and incentive to catch ‘em all keeps me walking and venturing out of my way (I walked all the way around a hospital yesterday) to catch even more Pokemon. I mostly want stronger Pokemon to take over Gyms for my team, even though combat is boring. There’s just something satisfying about holding an objective that every other person playing can see, and the draw of taking territory for my team kept me coming back when the battle had long since worn out its welcome. It also helps that taking over a Gym nets you in-game currency, and I’ve found that spending real money on microtransactions isn’t strictly necessary. I haven’t bought any of the in-game money since I can find items and earn coins from playing as normal, and I haven’t felt pressured to do so in order to keep playing at the aggressive pace I’ve been going at.

All of this, even if it’s not too complicated, encourages more walking around, which it keeps everyone playing and encountering each other. That in turn feeds the real-world aspect that makes Pokemon Go special. It’s just a matter of whether people continue to play.

The Verdict Right now, Pokemon Go is an incredible, can’t-miss social experience — like Pokemon is actually real and everyone is on board — but its RPG mechanics and combat don’t have nearly enough depth to support itself in the long term. If people start to lose interest due to its lack of depth once the novelty of seeing Pokemon pop up around their everyday lives expires, the community will fall apart and the spell will be broken. What Pokemon Go needs is more features to support that real-world interaction. Things like Pokemon trading and leaderboards, which developer Niantic says are incoming, could keep that momentum up. Even if it will be short-lived, though, there’s no doubt it’s exciting to be a part of while it lasts.