Night In The Woods Review

Mae Borowski drops out of college and returns to Possum Springs, the small, rural town where she grew up. But it’s a bittersweet homecoming. She was the first Borowski to go to college, and her parents are disappointed she quit. The collapse of the coal mining industry has left the town in a state of steady decline. And her friends have matured in ways she hasn’t. But while Night in the Woods is a game that fearlessly tackles big, heavy subjects like mental health, responsibility, and relationships, it’s also really, really funny.

We follow Mae as she reconnects with her friends, confronts her past, and faces her future, while still finding time to play bass, get drunk, and smash stuff up with a baseball bat. Without a job or school to go to, she spends her days exploring Possum Springs. And her aimless existence gives you a wonderful sense of freedom as you wander the game’s handful of streets, talking to people and poking your nose into their lives. There are a few dramatic moments that drive the story forward, like the discovery of a severed human arm outside the local diner. But for the most part you’re just living Mae’s life, hanging out with friends, going to band practice, and talking to your parents. The leisurely pace gives you plenty of time to get to know the town and its residents, meaning even minor characters have interesting personalities that develop over the course of the game.


The writing is fantastic throughout, with an easygoing charm and knowing sense of humour that makes every interaction a joy. When it gets deep, it’s never preachy. If things get tense, someone will crack a joke at just the right moment to defuse the situation. And even though it stars a cast of colourful animals, they have relatable problems, insecurities, and passions that make them surprisingly believable characters. Mae will argue with her parents, fall out with her friends, and make new ones. She has good days and bad days, and so do the people around her. It captures the nuances of modern life and relationships in a way very few games manage, and does it with genuine heart.

It’s a celebration of why life is awesome, but never shrinks away from the fact that it can also be really shitty

While there is a story to follow that has some nice twists, it’s the small moments that really stand out. Some days you get to choose who to spend time with, and these little adventures are where the best character moments are found. You’ll cycle into the woods with your best friend Gregg, an excitable fox who loves ‘doing crimes’, and share a soul-searching moment while you fire a crossbow at birds. Or you’ll visit the mall with Bea, a downbeat alligator with a gloomy outlook on life, and reminisce about your childhood. The more time you spend with your pals, the more they open up. And they’ll hit you with a few brutal home truths, ’cause that’s what friends do.


Outside of the story, Night in the Woods is also incredibly beautiful. The simple, stylised characters are brought to life by lively, expressive animation. As you explore Possum Springs you notice a thousand tiny details, from autumn leaves being kicked up as you walk through them to mischievous squirrels slinking across the rooftops. It uses lighting brilliantly too, whether it’s a hazy golden sunset or a spooky graveyard shrouded in mist and moonlight. The animation also does a lot of the legwork when it comes to establishing the characters. Gregg’s wavy arms when he gets excited, or the way people’s eyes follow you around. There’s so much fine, intricate detail everywhere you look.

Night in the Woods is a pretty special game. It’s a celebration of why life is awesome, but never shrinks away from the fact that it can also be really shitty as well. And it wrestles with difficult issues in a way that made me think about my own life and relationships. The dramatic tonal shift in the final act didn’t quite work for me, I found the dream sequences repetitive, and the long loading between areas was occasionally frustrating. But these issues are easily ignored in light of everything else. It’ll probably be too slow and story-heavy for some, but I haven’t stopped thinking about it since I finished it, and I’m going to miss hanging out in Possum Springs with Mae and her weird friends. Andy lost countless hours of his youth to PC games, and now he loses countless hours of his adult life to them. He loves RPGs, horror, immersive sims, anything set in space, and games that try something different.


Dangerous Golf For Androids Review

Dangerous Golf Review

Demanding equal parts finesse and intuition, golf is a sport few will ever master. A poor swing here, a bad lie there, and even the most passionate golfer can see their enjoyable pastime turned into an exercise in anger management. Dangerous Golf, on the other hand, eschews precision in favor of chaos. Like a drunken afternoon at the driving range, hitting a golf ball in Dangerous Golf is about expressing power, and nothing like actual golf. Your priority is to smash into as many objects as possible in everyday environments like bathrooms, kitchens, and fancy estates. It’s a diabolical fantasy brought to life, but it’s not half as fun as it sounds.

Across four countries and numerous locales, you will hurtle golf balls into objects including fine dining ware, pianos, priceless works of art, and–why not–urinals. Don’t worry about choosing an appropriate club or timing your swing just right. Simply aim the camera, press a button, and let the catharsis of destruction sink in. When you break enough items in a level, you can execute a follow-up Smashbreaker shot, which allows you to manually steer a bouncy, flaming wrecking ball, plowing through props and racking-up score multipliers until your timer runs out.


Dangerous Golf Review

Wrapping your head around the physics of a bouncing golf ball is easier said than done, especially when the game’s camera is obscured by flying pieces of broken objects. Once your Smashbreaker shot is powered up, you have to use both the left stick and the camera to control the ball, as well as two shoulder buttons to dictate how high or low the ball bounces. Most of the time, you can sort of steer the ball the way you want to, but it usually feels like you’re trying to steer a ship with broken equipment, praying it reacts the way you want it to and struggling to correct it when it doesn’t.

You eventually have to putt the ball into a hole, but if there’s an unobstructed path (one devoid of unbreakable objects), you can just push forward on the analog stick and the ball will zip right in, smashing through smaller debris along the way. But if higher scores and rankings are what you seek, you may decide to bounce your ball off of walls or hit it into the air and attempt to drop it in the hole for an added bonus–sometimes you’re left with no other option.

There are rare levels filled with dozens of holes, where putting is your only objective. With a limited amount of balls in hand, you need make sure your shots are true–or at least pray they are lucky–in order to avoid running out while frantically taking aim at targets near and far. Pure putting levels lack the destruction found in standard outings, but they stand out as the best Dangerous Golf has to offer. In these moments, your goal is clear, and more importantly, your controls are intuitive.


Dangerous Golf Review

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10 The oddball nature of Dangerous Golf is momentarily enjoyable, but apathy quickly sets in as you proceed to smash familiar objects level after level, resulting in all too familiar chaos. The game attempts to liven up your experience by introducing gimmicks like bombs, and showering you with loud graphics and sound effects. But all of this does very little to make the experience appealing in the long run. It’s like a comedian who shouts mediocre jokes–being loud doesn’t make the material any better.

With 100 levels and far fewer unique locations, Dangerous Golf is best enjoyed in small bursts lest you grow bored of the repeated use of familiar maps. However, any amount of time in the game can prove frustrating due to the burden of long load times, especially when you get to the more complex missions. In later levels, you’re still smashing objects like you always have, but you ultimately have to learn to avoid hazards and direct your ball on a particular path in order to hit specific objects to earn enough points for a medal. When precision fails, you will naturally restart the level.


Dangerous Golf Review

This process becomes unbearable–it seems the game is completely reloading the level–and you have to stare at the same loading screen every single time. To make matters worse, the loading screen is just an image of the controller with button descriptions. Buried in the corner are little hints–the only attempt the game makes to explain its nuanced scoring and control systems.

Dangerous Golf is a game you want to love, but it becomes increasingly difficult as you go: the unintuitive controls stop being cute and begin to become an annoyance; the objects you smash, which for a moment inspired joy, become an afterthought. Wacky games have a place in gaming, but a game like Dangerous Golf needs more than boisterous effects and odd scenarios to sustain its allure.

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