Steep Reviews For XONE

Steep Reviews For XONE

Mountains are far from uncommon in open-world exploration games, but even in the most impressive ones, they’re normally little more than pretty white fences encircling a greener playfield. Steep reverses this concept with some success. Here, it’s the valleys and green spots of the world that trigger the invisible walls and the mighty Alps that fill its rocky, snowy sandbox. Steep’s gameplay unfortunately falls short of matching the grandeur of its open world, but it’s a tough act to follow.

Steep lets you seamlessly zip down mountain ranges via snowboards, skis, wingsuits, or paragliders with a quick click of a radial menu. At any time, you can leap from below the treeline to miles-high “drop points” you’ve discovered–either by walking or taking a helicopter–and partake in events and challenges that pepper the slopes. The races and time trials you find are fun ways to test your skill against everything from smooth powder to tougher rocky paths. Meanwhile, the freestyle events celebrate and grant experience points for general showmanship, and the “Bone Collector” events add some humor by inviting you to throw your body off a cliff as spectacularly as an avalanche.

The trouble with Steep is that beyond the gratification you get from simply moving about it’s impressive world, the best rewards it offers are cosmetic items, like fluffy bunny suits, and newly unlocked events that closely resemble ones you’ve already played before. The gameplay itself never changes: Your wingsuit might eventually look cooler with that sleek GoPro branding, but it always handles the same way regardless of how it looks. Nor does Steep actually embrace its “play as you want” philosophy as thoroughly as initial appearances suggest; you’ll need to rank well in most events in order to level up, even if you find the paragliding events as appealing as a snowman might find the Bahamas.


That wouldn’t be such a problem if some equipment wasn’t considerably more enjoyable to use than others. Snowboarding is the best by far–performing spins, flips, and short glides off rocky prominences remains thrilling even hours in, as does navigating through narrow snowy chasms and deserted, half-buried villages. Skiing comes in a close second, although with a slightly more ponderous sensation of weight.

Whether you snowboard or ski, you’re bound to encounter frustrating controls. Even after hours of experience, timing jumps remains more of an art than a science, and sometimes your character may refuse to respond to commands that should have sent them flipping through the air for tricks that generate more points.

Steep often comes off feeling like the collaborative effort of two wildly divergent personalities–a John Muir-like wilderness sage, say, and a loud-mouthed Red Bull announcer. The wingsuit supplies a different brand of excitement, allowing you to jump off piers far up in the peaks and hurtle yourself face-first near powerlines and mere inches above jagged slopes for greater points. The physics involved sometimes seem wonky and fantastical, but they’re never impossible to master and the wingsuit events yield an entertaining alternative to the ground-based trials. Steep also allows you to paraglide, but from a mechanical perspective, this approach comes off as painfully dull. Watching Europe’s grandest mountains pass below as you glide overhead is initially awesome, but the paragliding suit’s simple controls leaves a lot to be desired; it demands little more than occasionally steering toward pockets of air in humdrum events that can drag on for a quarter of an hour. They’re not even particularly challenging–in many cases, you can skip off the designated course, over a neighboring peak, and glide right down to the finish line.

Taking everything into account, Steep often comes off feeling like the collaborative effort of two wildly divergent personalities–a John Muir-like wilderness sage, say, and a loud-mouthed Red Bull announcer. In its finest moments, swishing past the pines over a landscape awash in varying shades of white for long stretches at a time, it invites slipping into the meditative trance. But then, without fail (unless you turn him off in settings), the extreme announcer butts into that tranquility and drags you back to garish corporate reality, complete with Red Bull logos emblazoned on the sides of helicopters. The HUD itself sometimes ruins the mood, as the gaudy markers showing the locations of the many events stand out as starkly as billboards might in an Ansel Adams photo.


Some of Steep’s commendable exploratory features can tend toward the goofy, as in the “mountain stories” that personify peaks like France’s Pointe Percée by giving them voice actors who brag about how they’re “the showman, the bombastic” and how “you’ll shred snow-caked ruins below my summit.” There are lingering bugs to contend with as well, which usually amount to mere inconvenience, but might send you falling under the mountain like Gandalf and the Balrog.

Still, Steep’s reflective moments and the sheer joy of its exploration can outweigh some of its rougher points, and some of the most fun it offers comes from simply traveling to undiscovered locations–just you against the mountain. Most players on the slopes seem to favor this playstyle despite Steep’s easy grouping options and its insistence on online play; time and time again, it’s challenging to find people interested in grouping up. Most of the time, unless you have some friends to invite along for some real competition, the multiplayer implementation seems best for watching others pull off complicated tricks.

Steep is a game that’s never really sure what it is, and its vagueness and lack of meaningful rewards causes it to suffer in any comparisons to the likes of SSX. But there’s a quiet thrill to exploring the Matterhorn and Mont Blanc, and snowed-in Alpine villages. It’s a strangely attractive approach for all its qualifications, and there’s a constant sense that Ubisoft is channeling George Mallory’s famous response when asked why he wanted to scramble up Mount Everest: “Because it’s there.”

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Dragon Ball: Fusions Reviews For 3DS

Dragon Ball: Fusions Reviews For 3DS

Humor is an element of the Dragon Ball series that often goes overlooked in games. Where many Dragon Ball Z games effectively showcase superpowered combat, Dragon Ball Fusions is an attempt to embrace the sillier side of Dragon Ball in gaming form–though, sadly, it falls victim to repetitive combat and dull progression systems.

In some ways, Fusions feels like a companion game to the Dragon Ball Xenoverse series. Much like those games, you start off by designing a custom character based on one of the various races from the show, picking facial features, a hairstyle, and an accompanying voice. Once you’re done, you’re immediately thrust into the colorful world of Dragon Ball. The bright, often surreal environments and structures from the Dragon Ball universe are beautifully rendered on 3DS, and although the ability to view the game in 3D had to be sacrificed in the process, it’s not a huge loss.

Your adventure begins as you and your pal Pinnich–an original character created for Fusions–find the last of the Dragon Balls, earning the right to make a wish. Pinnich is a pretty simple-minded type: he wants to have the biggest, baddest tournament ever to determine the strongest warrior in all of the Dragon Ball universe. Before you know it, a wide range of the series’ locales are combined into a towering vertical universe, and everyone from across the franchise’s history is now trying to find teammates for the upcoming brawl. Pinnich has gone his own way, but you make fast friends with familiar faces: Trunks, Goten, and young Goku. With the help of other Dragon Ball favorites, you’ll meet and recruit numerous other characters to your team, ascend further skyward, and hopefully take the title of the greatest fighters the universe has ever seen.


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In between battles, you’ll soar around 3D environments, exploring and battling foes that cross your path while finding the means to progress further. There are towns to visit along the way that offer side quests, places to shop, and people to chat with. Fitting with the game’s overall lighthearted tone, your chats with NPCs tend to be on the silly side–though they may be ally or foe, you’re more likely to discuss things like food and puns than you are to address the bigger conflict at hand. Unfortunately, Fusions’ localization leaves something to be desired: there’s no English voice acting, some character names are inconsistent across menus, and there are times when dialogue in text boxes cuts off entirely.

You control up to five characters in a flat, overhead-view 2D space, fighting against a team of up to five opponents. As you battle, you and your foes move around the arena. This positioning proves to be very important in numerous ways. For example, if you’re close to friendly characters, they can help the fighter you’re currently commanding land some extra damage. If you’re launching a melee attack against a foe, you can try to knock them in a direction where another ally character will hit them, or you can smash them against another enemy for a pool-style ricochet effect. If you decide you want to fight with ki blasts or special moves instead, you can try to hit multiple enemies in a line or go for an area-of-effect technique. If you manage to knock an opponent out of the arena entirely, you’re treated to a cutscene, extra damage, and you reset their turn. But you must stay on your guard, since these same rules apply to your foes’ attacks as well.


Attacks big and small are accompanied by an unskippable cutscene. While these initially replicate the dynamism of the fights in the anime and manga, repeatedly seeing the same animations greatly diminishes their impact over time. Zenkai attacks, which use stock from a bar that charges over the course of battle, briefly turn the game into an action aerial dogfight where you slug it out one-on-one with a chosen enemy for big-time damage. The titular Fusions allow you to combine characters using the ever-so-ridiculous Fusion Dance, granting the resulting character stat buffs and access to advanced techniques–along with some pretty funny-looking character hybrids.

There’s even a fusion skill that combines all five characters participating in battle into a single, superpowered warrior, who then launches an intense assault for a huge burst of damage. While this last option consumes a lot of resources, more or less emptying your power bar, it’s immensely fun and provides benefits beyond just incredible damage, such as reviving warriors on your side who might have been knocked out. Again, your foes can also do these techniques, meaning that you’re technically on equal footing in terms of your combat resources–though, depending on their level and team makeup, their abilities may vary.


This all sounds pretty cool on paper, but in practice, it quickly turns into a slog. Attacks big and small are accompanied by an unskippable cutscene. While these initially replicate the dynamism of the fights in the anime and manga, repeatedly seeing the same animations greatly diminishes their impact over time. Fighting low-level enemies to farm energy and, eventually, recruits becomes an exercise in tedium.

Characters are designated as power, speed, or technique types in a triangular advantage/disadvantage system, which can be a real pain if you wind up in a lopsided fight. Even then, most of the non-boss fights in this game aren’t hard–they’re just drawn-out and repetitive. The frustrating elements of fighting come to a head at Fusions’ end, where the game starts asking you to perform very specific actions in combat in order to win battles–a sharp contrast to the free-form fighting seen earlier in the game.


Ultimately, Dragon Ball Fusions feels like a game with some great ideas that could’ve been executed better. The interpretation of the Dragon Ball world is great, and the fun of allowing all kinds of fan-fiction-style character fusions is a strong basis to build a fan-service-laden romp around. If the progression felt a bit less stilted and fights weren’t drawn out, repetitive affairs, this would be one of the strongest Dragon Ball games out there. Alas, just like Hercule in the series, Dragon Ball Fusions postures and promises more than it actually delivers.

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I Expect You to Die Review For PS4 And PC

I Expect You to Die Review For PS4 And PC

There’s nothing quite like the thrill of a daring escape. You’ve exhausted your options, had your epiphanies, and applied your knowledge under the extreme pressure of imminent death. It’s only in the aftermath, as your heart rate slows, that you realize how close you were to failure. But you succeeded anyway.

I Expect You to Die captures that feeling. It finds you in the shoes of an international spy intent on foiling the plans of the evil Zoraxis corporation, placing you in discrete escape-room scenarios that test your intelligence, resourcefulness, and performance under pressure. It’s equal parts terrifying and thrilling. It’s a rewarding puzzle game and one of my favorite virtual reality experiences yet.

This is due almost entirely to how well I Expect You to Die uses VR to its advantage. Although it can be played using a mouse, keyboard, and standard monitor, the game is multitudes better on Oculus Rift or PlayStation VR, where Touch controllers or PS Move remotes make proceedings a much more tactile, involving experience. Many of these puzzles would be simple in a standard video game. In I Expect You to Die, on the other hand, they’re nuanced and rewarding. It almost goes without saying, but here, in these virtual escape rooms, you almost feel the puzzles. You’re there, twisting your head to find useful items, glancing at your feet when you drop a primed explosive, extending your hand to seal the cracked window of an underwater vessel.


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The story serves mainly as context for your accolades, setting up each tense situation your suave character finds himself in. These range from bomb defusals to daring submarine escapes. My favorite asks you to create an anti-serum capable of distilling a chemical weapon formula, all the while disguised as a blue-collar window washer. Combining a variety of volatile chemicals is horrifying, but using my sponge on the glass in front of me to throw a nearby guard off the scent lends the predicament a grounded, almost humorous angle–the guard saw me, deemed me a harmless pedestrian, and went about his business.

Every super spy needs a lighter. Every super spy needs a lighter. Even now, in a year where virtual reality has finally broken into the mainstream, it’s hard to describe the emotions a good VR game can elicit. The added layer of kineticism makes the mere act of swiping a virtual sponge up and down involving, to the point that I was afraid to turn my head and make eye contact with the suspicious guard. I stared straight ahead, both at the virtual world’s digital window, and physical headset lenses in front of me, experiencing a fear that doesn’t dissipate as soon as it may in a standard video game. It’s not just that your hands start sweating–it’s that your whole body goes rigid.

I Expect You to Die is reserved in its approach to VR, but for the better. Each of the four escape scenarios find your character in a seated, or at least stationary, position: in the driver’s seat of a car, the desk of an office, the elevated platform outside a skyscraper window. Furthermore, developer Schell Games grants you the power of telekinesis–with only spare time spent justifying the ability, opting instead to admit how ridiculous it is through self-aware writing–allowing you to pull distant objects toward you. This lets you feel at home in I Expect You to Die’s world. Like your character, you can remain seated, and it won’t feel out of place in the virtual environment you inhabit.

There’s a bit of a learning curve to these controls, as you discern the sensitivity of your telekinetic powers and gauge how hard to maneuver your Touch controller’s analog stick. Once you do, however, you’ll be levitating card keys through complex laser grids, avoiding any alarms and deactivating security measures, giving you a moment to breathe before handling dangerous chemical solutions in the enemy’s laboratory.

3170465-oxygenOne of many gauges you’ll have to monitor during an underwater escape.

Throughout the game, voiceovers by an archetypical British assistant direct you with one-liners and observational quips that highlight the perks and downfalls of being a super spy. “For your next mission you’re going to the Caribbean,” he muses. “But don’t expect a vacation. I already told you we can’t afford that.” Like the writing that justifies your telekinetic powers, I Expect You to Die’s overall script is humorous, and shows a vivid understanding of its source material–spy movies with heroes too cool, and too daring, to feel fear. And the best part about this game is just that: it makes you feel like those heroes, those Bonds and Bournes and Bauers, as they barely escape with their lives, only to straighten their tie as explosions paint the screen behind them.

I Expect You to Die does slip and fall along the way, though. While countdown timers and decreasing oxygen supplies exacerbate the tension of a bomb defusal or underwater escape, respectively, they result in frequent deaths and subsequent retries when they don’t really work. This isn’t entirely a bad thing, as each new attempt increases both your mastery of the escape room and, as a result, the feeling of being a trained spy. But it does lead to frustration along the way. More than once, I accidentally pulled the pin on a grenade instead of merely grabbing the grenade itself. I also tried my best to rotate a nearby oxygen valve in my underwater sub, only to find the Touch or PS Move controls unresponsive. And, suffocating sucks.

But the annoyances caused by these hiccups pale in comparison to the thrills I Expect You to Die delivers. Through well designed puzzles, intense escape room scenarios, and a kineticism absent in video games on standard screens, I Expect You to Die knows exactly how to leverage the magic of VR, and proves it almost every step of the way.

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Torin’s Passage Review For PC

Torin’s Passage Review

In his latest project, Torin’s Passage, Lowe has cast aside the bathroom humor and created a game suitable for adventurers both young and old.


Torin’s Passage Review For PC

Sierra has been perfecting their brand of computer adventure games for over fifteen years, and game designer Al Lowe has been a major part of that evolution. His ribald Softporn Adventure, re-made into Leisure Suit Larry in the Land of the Lounge Lizards, was religiously played by every teenager with access to a computer. In his latest project, Torin’s Passage, Lowe has cast aside the bathroom humor and created a game suitable for adventurers both young and old.

The script tries to stray from Lowe’s usual vulgar jokes, but still includes playfully overstated poo and hemorrhoid mentions. And while it’s thankfully devoid of his usual sexist fare, you should be prepared for a lot of corny humor mixed in with a few clever lines.

Although Lowe maintained control of the writing and game design, he employed over forty specialized artists to create the game’s visual artwork, music and sound effects, and it shows. Every scene in this adventure is beautifully crafted using a hybrid of hand-drawn cell animation, oil paint backgrounds, 3-D rendered objects, and the less fluid computer-generated art. While this may sound hodgepodge and gaudy, the overall effect is harmonious. Digital music, sound effects, and speech are flawless on a fast machine, but a major slowdown will occur below 75MHZ.

The puzzles, and there are plenty, come in two varieties: contextual (place gum on stick, use stick to pick up coin from grate) and exploratory (push the red button and the bridge lowers halfway, the green one makes it raise halfway). In an interesting (and pleasing) development, Sierra included on-line hints for all of the game’s puzzles. This means no more long-distance calls to a hint-line or frustrating weeks of being stuck in the same place, but wanting to continue the game. Veteran adventurers might weave their way through the game’s difficult logic puzzles, but novices will definitely need to use the on-line hints. Though this game is aimed at a younger audience, it may be too difficult for all but gifted children. Even so, the storyline and characters should keep the young ones enthralled while older siblings or parents wrestle with the puzzles. A fine family play.

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Hoyle Blackjack Review

Hoyle Blackjack Review

The Hoyle card game series from Sierra has long been recognized as a source of inexpensive entertainment for computer game players who enjoy something a little less violent than the slew of enormously popular gorefest games available today for the PC. Hoyle Blackjack is no exception — Sierra has once again released an addictive, economical card game and has even thrown in extra bells and whistles to boot.


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Hoyle Blackjack is a full-featured blackjack simulation that captures many of the elements of gambling in a real casino. Starting off with $5,000 in chips and $5,000 in the bank (which you can withdraw from a handy ATM located in the casino), you can risk high stakes at the table without having to worry about losing any actual money. There is even a tutorial and hint mode to familiarize beginners with the basic strategies of blackjack. Play solo against the dealer, computer opponents, or, with the Windows 95 network option, up to three other human players via the Sierra Internet Gaming System. There are also a variety of casino play styles to choose from, as well as a style customizer which allows you to change such variables as the number of decks at the table and the number of allowable splits per game.


Hoyle Blackjack Review

As if this wasn’t enough bang for the buck, Sierra also paid close attention to the small details in Hoyle Blackjack by adding tasty little extras for that “real-feel.” The blackjack table is textured so realistically you nearly feel the felt under your mouse as you place your bet. To add even more realism, the dealer and the other characters comment on your performance as you play. Luckily, Sierra has included an attitude adjuster for the dealer, allowing you to manipulate just how much of your dignity (and money) he/she will walk away with at the end of the night..

By combining good looks with amusing gameplay, Sierra has done it again. If you’re searching for a blackjack simulation that won’t break the bank, Hoyle Blackjack is the finest you’ll find.

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Chibi-Robo Zip Lash Review Games Online For PC

Chibi-Robo Zip Lash Review

Chibi-Robo Zip Lash has the building blocks of a great game, but like a haphazard Jenga tower, it was just a matter of time before it toppled over. It’s a competent platforming adventure featuring a cute robot who uses its power cord as a grappling-hook to attack enemies, swing from ceilings, and lasso objects. By picking up certain items, its cord can grow longer, opening the door for complex puzzles that require you to bounce your cable off walls to hit far-off targets. It’s not all cord action, though; sometimes Chibi-Robo is dashing on a skateboard, leaping off ramps and dodging obstacles at the last second.

Despite being a key part of completing some levels, seeking out extensions for your grappling-hook ultimately feels pointless. It’s great at the end of the level when you can toss it into a hallway and watch it bounce here and there, grabbing coins and other collectibles, but it’s deflating when it’s back to square one at the start of the next level. It would have made for a much more meaningful experience if your tools and abilities progressed over the course of the entire game, and it could have paved the way for more complex levels, too. Unfortunately, it’s handled on a level-by-level basis, thus any joy you derive from making progress is short-lived, and you begin every level tackling the most basic of challenges.


Chibi-Robo Zip Lash Review

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Chibi-Robo is charming, but he has the unenviable task of cleaning up your garbage. For most of its adventure, Chibi-Robo is the definition of mundane; you kill slow moving enemies and overcome basic platforming scenarios, collecting items, including literal garbage, such as a discarded coffee cup. Other times, it’s candy–real-world candy. While there’s nothing inherently awful about seeing brands like Pocky or Dots in a game, Zip Lash fetishizes these products, with NPCs who yearn for specific treats. Upon receipt, they repeat marketing catch-phrases, their favorite commercials, and lists of flavors, just in case you had any doubt that Tootsie-Rolls are the snack for you. There are dozens of these snacks to collect, but by the time you’ve seen the tenth “commercial,” it becomes a non-priority as you search for more worthwhile goals.

These garish displays could be forgiven if the rest of Zip Lash offered meaningful substance, but it’s a game that’s far too easy, with very little in the way of interesting level design. You play through six worlds, set in different locations such as North Africa, the South Pole, and Europe. These window dressings rarely amount to anything of note, with few standout elements. There’s some variation in the enemies you face as you travel the world, but not enough to make each location standout in a meaningful way. North America’s world does contain some lively and challenging stages, with lots of moving parts and chaotic sequences that effectively communicate the nature of factories during the industrial revolution. It can be fun to move about with your grappling-hook and search for hidden areas, but these joys are fleeting. It doesn’t help that Chibi-Robo is a slow-moving character whose actions are sluggish and few. Unlike other Nintendo platformers that thrive on variety, Chibi-Robo’s adventure is monotonous.


Chibi-Robo Zip Lash Review

Things pick up when your cord grows, but it’s a process you have to restart in every level. To be fair, Chibi-Robo tries to offer a mix of experiences, but beyond status-quo platforming and grappling, you only find variety in boss fights and vehicle-based levels. The aforementioned skateboarding is fun, but I wish there were more stages that offered the same level of reflex-based challenges. When you’re plopped into a submarine that moves achingly slow, or a similarly-paced inflatable balloon, you groan out of frustration the same way you do when driving behind someone going 5 MPH in a 35 MPH zone. Sure, you’re doing something different than jumping and swinging, but that doesn’t mean much when the activity is aggravating.

Boss fights provide some of the best moments in the game, offering a real challenge as you’re required to use your grappling-hook in fresh ways in the face of new behaviors and obstacles. The bosses themselves are ornate, exhibiting a level of detail that’s rarely seen elsewhere in Zip Lash. These encounters are a breath of fresh air that only magnify the mediocrity of the rest of the game.

Chibi-Robo loves to collect, but there’s more in the world to find than just candy and trash. Coins, Chibi-Robo children, and medallions await the intrepid explorer, though you won’t have to dig deep. Most “hidden” items lie near the beaten path and are easy to locate if you look around with the slightest of care. The game toys with the idea of returning to completed levels to seek out collectibles you might have missed, but earning high-marks for finding everything isn’t motivation enough to return to unremarkable levels.

To make matters worse, Zip Lash features a convoluted world map designed around a mechanic that wastes your time. Rather than moving in a straight path from level to level, you’re forced to spin a wheel that determines how many steps you will move along the world’s path. This mechanic would make sense if you could hit a high number, end up on the final stage, and quickly complete a world. Zip Lash doesn’t work that way–you have to beat all six levels in a world before you can move on to the next, so there’s no incentive to aim for anything other than a panel with the number one–the most prevalent panel there is.


Chibi-Robo Zip Lash Review

Chibi-Robo would have benefited from more fast-paced moments like the skateboarding and jet-skiing sections. While you could argue that the spinning wheel makes it tough to revisit levels exactly in the order you wish, you can freely move about the map once you’ve completed all six levels and beaten the world’s boss. Even if you’re clumsy, you collect so much currency in the game through casual play that you can always purchase specifically-numbered panels for the wheel to increase your chances of landing on the number you wish. When the wheel disappears after you beat the boss, or you fix the odds to your advantage, you wonder why it ever existed to begin with.

These frustrations don’t make Zip Lash a bad game, but they prevent it from rising above adequacy. For every promising moment–which are few and far between–there’s a commercial for candy, or a series of mini-tasks and menus that drag you back down. Chibi-Robo is a sleepy trip through a forgettable world. Plead with it to go faster, beg it to surprise you with new experiences, but don’t be surprised when it answers back with the merits of biting into the center of a Tootsie Pop.

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Owlboy Game Review For PC

Owlboy Game Review For PC

By their very nature, retro-inspired games are fighting an uphill battle against the nostalgia they aim to invoke. How can they form their own identity when they’re partly designed to make you remember other games? After finishing Owlboy, it seems D-Pad Studio might have the answer.

For almost a decade, Owlboy has lurked behind the curtain of mainstream releases with a small-but-devout following. Looking at screenshots and videos over the years, it was always apparent that Owlboy would look and sound great, but there’s so much more to love about the final product: the humor, the varied cast, the disasters that befall its otherwise bright and uplifting world, and the incredible action set-pieces that punctuate the calm found elsewhere. It’s not until you break through the surface that you’re blinded by Owlboy’s artistic brilliance and swayed by its heartfelt story.

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Owlboy review

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It begins with Otus–our muteprotagonist and the runt of his village–during a stressful dream where his professor and dark figments criticize his inadequacies and chastise his inability to speak. It’s a powerful setup that endears our hero to you. Trouble brews shortly after he wakes up and concerns of pirate sightings explode into panic as a nearby metropolis comes under attack. Otus teams up with a military mechanic, Geddy, to put a stop to the pirates before their home is destroyed.

Owlboy is old-school, not just in its presentation, but also in its storytelling–there’s no voice acting, and events are set in stone with nary a major decision-making opportunity in sight. The plot manages to avoid predictability, however, not only through a handful of twists, but by allowing characters to evolve throughout the course of the game. Sad moments aren’t swept under the rug by unreasonable optimism–they stay with your squad and fundamentally alter their outlook on the mission and their own identity in surprising ways. There’s great attention to detail in the cast’s animations, which are often tailored for a specific scene, as opposed to falling back on routine reactions. Coupled with a script that’s rife with emotion and nuance, Owlboy’s characters feel real in your heart despite their cartoonish look.

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Owlboy review

Owlboy tackles multiple artistic themes and subjects with consistently impressive execution. It may be a throwback of sorts, but Owlboy’s visuals aren’t tailored to specifically ape 8- or 16-bit graphics; it doesn’t have a limited color palette, and its pixel resolution changes based on the scene at hand. When you enter wide-open spaces, the camera zooms out, chunky details shrink, and meticulously designed structures and environments take shape. In tight spaces, you’re brought closer into the scene for more intimate inspection. From subterranean creatures to ancient structures, Owlboy tackles several artistic themes and subjects with consistently impressive execution. And if you have a soft spot for 2D games with multiple layers of parallax scrolling–where the background moves slower than the foreground to simulate depth–you’re in for a treat.

When you first take control of Otus, darting around floating islands and chatting with other creatures makes for a pleasant experience, and while the open air and bright colors deserve some credit, it’s the orchestrated soundtrack that solidifies Owlboy’s shifting atmosphere and tone. Violas and flutes instill merriment at first, but this innocence is short lived; when the pirates invade, oboes drone and cellos growl to the slow beat of a heavy drum. When the dust settles and the second half of your journey kicks off, sprightly piano compositions provide a much-needed respite from the stress of a society under attack.

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Owlboy review

Your trek to the pirate’s den takes you through expansive spaces and into the heart of sprawling cave systems where buccaneers and wildlife alike lie in wait. They typically bombard you with rocks and other projectiles, rarely engaging in close-quarters combat. On his own, Otus can only dash into enemies, stunning them at best. However, with the help of a handy teleportation device, he can summon one of three partners into his claws mid-flight to utilize their long-range blaster, shotgun, or webbing that can ensnare enemies and be used as a grappling hook to escape dangerous situations.

Otus is unfortunately a tad slow by default, which causes you to spam his dash move repeatedly to keep things moving along outside of combat. There’s a modest upgrade system driven by collecting and turning in coins found in chests, but you’re upgrading health reserves–in the form of soup canisters–and your team’s weapons, not physical traits. Still, a keen eye and fast reflexes are more critical to success than any upgrades purchased during your adventure. Knowing that success comes from a show of skill rather than your ability to collect upgrades is gratifying, but you walk away from Owlboy with the sinking feeling that the equipment and upgrades in the game have unrealized potential.

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Owlboy review

Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it’s bittersweet to see watch it end. Standard combat isn’t anything special, but it never wears out its welcome thanks to deft pacing. Owlboy steadily mixes combat and exploration with measured stealth challenges, fast-paced escape sequences, and entertaining exchanges between characters. The chase/escape sequences in particular are some of the most impressive moments in the game, throwing you into a harrowing race against time in the face of tightly choreographed hazards. These scenes are challenging and filled with visual effects that add to the sense of danger, and they’re overwhelming at first, but should you die, not to worry: Owlboy never truly punishes you for failure, allowing you to restart from the last room you entered.

Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it’s bittersweet to see watch it end. As you relish the outcome of the final battle and watch the closing cutscene, you can’t help but reflect on the beginning of your adventure and how far the world and its inhabitants have come. You’ll never be able to play Owlboy for the first time again, but the memories of its magic moments stick with you. This is more than a treat for fans of old-school games; Owlboy is a heartfelt experience that will touch anyone with an affinity for great art and storytelling.

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Dangerous Golf For Androids Review

Dangerous Golf Review

Demanding equal parts finesse and intuition, golf is a sport few will ever master. A poor swing here, a bad lie there, and even the most passionate golfer can see their enjoyable pastime turned into an exercise in anger management. Dangerous Golf, on the other hand, eschews precision in favor of chaos. Like a drunken afternoon at the driving range, hitting a golf ball in Dangerous Golf is about expressing power, and nothing like actual golf. Your priority is to smash into as many objects as possible in everyday environments like bathrooms, kitchens, and fancy estates. It’s a diabolical fantasy brought to life, but it’s not half as fun as it sounds.

Across four countries and numerous locales, you will hurtle golf balls into objects including fine dining ware, pianos, priceless works of art, and–why not–urinals. Don’t worry about choosing an appropriate club or timing your swing just right. Simply aim the camera, press a button, and let the catharsis of destruction sink in. When you break enough items in a level, you can execute a follow-up Smashbreaker shot, which allows you to manually steer a bouncy, flaming wrecking ball, plowing through props and racking-up score multipliers until your timer runs out.


Dangerous Golf Review

Wrapping your head around the physics of a bouncing golf ball is easier said than done, especially when the game’s camera is obscured by flying pieces of broken objects. Once your Smashbreaker shot is powered up, you have to use both the left stick and the camera to control the ball, as well as two shoulder buttons to dictate how high or low the ball bounces. Most of the time, you can sort of steer the ball the way you want to, but it usually feels like you’re trying to steer a ship with broken equipment, praying it reacts the way you want it to and struggling to correct it when it doesn’t.

You eventually have to putt the ball into a hole, but if there’s an unobstructed path (one devoid of unbreakable objects), you can just push forward on the analog stick and the ball will zip right in, smashing through smaller debris along the way. But if higher scores and rankings are what you seek, you may decide to bounce your ball off of walls or hit it into the air and attempt to drop it in the hole for an added bonus–sometimes you’re left with no other option.

There are rare levels filled with dozens of holes, where putting is your only objective. With a limited amount of balls in hand, you need make sure your shots are true–or at least pray they are lucky–in order to avoid running out while frantically taking aim at targets near and far. Pure putting levels lack the destruction found in standard outings, but they stand out as the best Dangerous Golf has to offer. In these moments, your goal is clear, and more importantly, your controls are intuitive.


Dangerous Golf Review

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10 The oddball nature of Dangerous Golf is momentarily enjoyable, but apathy quickly sets in as you proceed to smash familiar objects level after level, resulting in all too familiar chaos. The game attempts to liven up your experience by introducing gimmicks like bombs, and showering you with loud graphics and sound effects. But all of this does very little to make the experience appealing in the long run. It’s like a comedian who shouts mediocre jokes–being loud doesn’t make the material any better.

With 100 levels and far fewer unique locations, Dangerous Golf is best enjoyed in small bursts lest you grow bored of the repeated use of familiar maps. However, any amount of time in the game can prove frustrating due to the burden of long load times, especially when you get to the more complex missions. In later levels, you’re still smashing objects like you always have, but you ultimately have to learn to avoid hazards and direct your ball on a particular path in order to hit specific objects to earn enough points for a medal. When precision fails, you will naturally restart the level.


Dangerous Golf Review

This process becomes unbearable–it seems the game is completely reloading the level–and you have to stare at the same loading screen every single time. To make matters worse, the loading screen is just an image of the controller with button descriptions. Buried in the corner are little hints–the only attempt the game makes to explain its nuanced scoring and control systems.

Dangerous Golf is a game you want to love, but it becomes increasingly difficult as you go: the unintuitive controls stop being cute and begin to become an annoyance; the objects you smash, which for a moment inspired joy, become an afterthought. Wacky games have a place in gaming, but a game like Dangerous Golf needs more than boisterous effects and odd scenarios to sustain its allure.

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Bubble Shooter Lost Temple APK for Android

It’s time for a bubble shooting adventure! Pop every last bubble before your shots run out!There are 400 fun levels to beat in the mysterious lost temple. Match at least three colors to burst chains of bubbles. Earn special power-ups and solve the puzzle of the lost temple. Beehive – Drop 10 bubbles or more and a swarm of angry bees will clear all the bubbles around it. Magic beam – Pop 7 bubbles in a row and a powerful magic beam will cut a path. How to play
  •  Match three bubbles of the same color to pop the group.
  •  Drag your finger to aim with the sights and let go to fire.
  •  There’s no time limit, but you have a limited number of shots to clear the level.
  •  Once you pop every bubble of a particular color, it won’t return.
  •  Special bubble types make it tougher to clear the level.

Try to get three stars on every level in this addictive bubble shooter game. Explore the lost temple, solve the puzzles and discover the bubble popping fun for yourself.

Bubble Shooter Lost Temple Screenshots

Bubble Shooter Lost Temple apk screenshot

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Bubble Shooter Lost Temple Permissions:

Find accounts on the device:
Allows the app to get the list of accounts known by the device. This may include any accounts created by applications you have installed.
Modify or delete the contents of your USB storage:
Allows the app to write to the USB storage.
Read the contents of your USB storage:
Allows the app to read the contents of your USB storage.
View Wi-Fi connections:
Allows the app to view information about Wi-Fi networking, such as whether Wi-Fi is enabled and name of connected Wi-Fi devices.

Crush Your Enemies Review – Android Game

Crush Your Enemies is a strategy game like no other. This bare-looking game combines accessibility and the moment-to-moment action that every mobile strategy game should aspire to. In Crush Your Enemies you command hordes of barbarians, pillaging enemy territory and taking over towns and outposts, through which you can reinforce your army. Barbarism 101 The core gameplay is simple – you have to send your army to fight the enemy’s. If you have more soldiers than the enemy you will come out victorious. If you don’t, your army will get annihilated. How do you expand your army? Easy: you get some of your soldiers to rest in the towns. The more soldiers there are taking refuge in a village, the faster their numbers will go up. Additionally, you can send your army to special camps and equip them with more powerful weapons, turning them from a mob of peasants to a horde of warriors. This’ll tip the odds in your favour even when you have lower numbers. Timing your plundering Your army can only walk through territory you control, otherwise it will take some time capturing it first. This is precious time that you have to use wisely. The enemy hordes work exactly the same, which means that your goal is to outsmart the enemy by timing your attacks and rests, conceding some minor battles at times, so you can later attack with a full army. >>> See more:

With a combination of special items, territory management and buildings, your goal is always to keep your enemy at bay while maintaining a constant and high influx of soldiers from the towns you control. The more you send to fight, the slower the troops will fill up. Do the opposite, and you will see your territory being rapidly covered in enemy banners. Rush your enemies What keeps this all together is a very high-paced action where you always have troops to command, outposts to capture, and enemy soldiers to oppose. Both the campaign and multiplayer play out similarly – and every match, although rarely going longer than a couple of minutes, is packed with strategy, carnage, and quick thinking. In the words of the Emperor of China from Mulan, ‘a single grain of rice can tip the scale. One man may be the difference between victory and defeat’.