Tips For Playing Plants Vs. Zombies: Garden Warfare

Plants Vs. Zombies: Garden Warfare has arrived on the Xbox One and Xbox 360, with gameplay unlike anything the series has ever seen. It’s so wildly different, I thought you folks could use a few tips.

Since Garden Warfare is an online multiplayer game, we’re giving our review an extra day to see how servers hold up. Until then, here’s some helpful advice to get you started.


Play The Original Plants Vs. Zombies

Plants Vs. Zombies: Garden Warfare is an online multiplayer shooter, which is almost the complete opposite of the original game, an offline, mostly single-player tower defense variant. While there is a little planting to be done in some of Garden Warfare’s more elaborate game modes, for the most part it’s completely unlike the series that spawned it.

So why bother playing it in preparation? For one, it’ll help you appreciate the look and feel of Garden Warfare — it’s quite impressive, seeing the static locations from the lane defense series coming to life.

Playing Plants Vs. Zombies before Garden Warfare will also give you a leg up when it comes to some of powers the plants and zombies bring to bear on the battlefield. When you do get into a mode like Garden Ops, which requires setting up plant defenses, you’ll understand what each unit is capable of.

And finally, it’s a damn good game.

Where We’re Going There Is No Single-Player
Prepare to be one of many. When Popcap and EA said they were making an online multiplayer shooter based on the Plants Vs. Zombies property, those words were carefully chosen. With the exception of a split screen co-op Horde-ish mode, all of Garden Warfare is online and multiplayer. There is no story mode tacked on, no training area to practice in. The closest you can come is starting a round of Garden Ops — plants defending against 10 waves of enemies — and set the room to invite-only.

Know Your Character Classes
Everybody has their own particular play style, especially when it comes to multiplayer shooters. If you’re new to the genre entirely, go ahead and hop from class to class until you find one that feels right. If you’re coming in with a play style in mind, however, read on to see which plants and zombies are right for you.

The Plants

The Peashooter: The cannon-fodder of the original game is a little bit front-line fighter and a whole lot of scout. The Peashooter can fire bombs, which is nice, but it can also briefly run super fast and jump super high. Coupled with the ability to root itself and become a fixed turret, the Peashooter’s primary role is to sit on roofs and be complete jerks.

The Chomper: Possibly the scariest plant to see up close, the Chomper has the ability to burrow underground, popping up under enemy zombies and devouring them in one bite. Normally a player can be bursed back to health when they die — Chompers ensure they have to respawn back in a proper, out-of-the-way location. The trade-off is that once the Chomper eats, it’s slow and vulnerable for a brief period, so choose your targets wisely.

The Bonfire: Forsaken Lands - A survival game recently released on iOS

The Bonfire: Forsaken Lands – A survival game recently released on iOS

The Bonfire: Forsaken Lands – A survival game recently released on iOS. The Bonfire: Forsaken Lands is a new release on the App Store for iOS users to experience. And this is a 2D survival game that is highly rated on the BXH.

The Bonfire: Forsaken Lands – A survival game recently released on iOS

If you’re bored with familiar RPGs, plotting games with intricate instructions, you might want to try the new feel of The Bonfire: Forsaken Lands. The new 2D was released.

The Bonfire: Forsaken Lands is a multi-platform game developed and released by Xigma Games, which launched the game on March 9 on both platforms, Windowa for PC and iOS for mobile users. . Entering The Bonfire, the player must start at zero, collecting raw materials and items to build their own shelter.

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The Bonfire: Forsaken Lands - A survival game recently released on iOS

The Bonfire: Forsaken Lands – A survival game recently released on iOS

Once the player has perfected a solid base, the wanderers will visit and look forward to staying live and working in your village. Your task now is to manage your workers and warriors, to balance the tasks of gathering, building, defending and even fighting. The game is divided into two periods of day and night, in which day is work time, night is the time you have to strengthen protection as well as willing to fight.

The ultimate goal in this iOS game is the survival as well as the development of the building. The interesting thing about the game is that you do not have to follow a certain path, the player decides to control the production or fight the fierce monsters. The workers in your village have specific characteristics such as the level of hunger and energy, which directly affects the level of performance of the work you deliver.

In addition to the unique game play, The Bonfire also offers players a graphical background designed with hand-painted rather simple but quite attractive by combining dark tone, creating a dark atmosphere, dark living substance. The Bonfire: Forsaken Lands is currently ranked high in the Strategy category on the App Store.

It is known that in order to enjoy this game, players need to pay an amount of about 89,000 VND – a figure not small but absolutely worth it. I wish you enjoy this new game is fun!

Hot news on Call of Duty: Black Ops 4

Hot news on Call of Duty: Black Ops 4

Hot news on Call of Duty: Black Ops 4 – Treyarch has officially announced a variety of information on Call of Duty: Black Ops 4, including zombies mode, multiplayer mode and … Battle Royale mode “rumors”

Hot news on Call of Duty: Black Ops 4

Call of Duty: Black Ops 4 was officially announced late on May 17th by Treyarch, with a great deal of information regarding the various modes in the game. Basically, Black Ops 4 will give fans the multiplayer and the Zombies, but it seems Treyarch is determined to be “singled out” with the single player – which is what helped Call of Duty. In today’s FPS game world – instead the Battle Royale mode to catch up with the trend of the times. Let’s take a look back at the information gathered by Treyarch revealed the next Call of Duty game.

The details are still kept private, but the core gameplay element of Battle Royale is already clear. A large map is said to be 100 times the size of a regular multiplayer map, with a large population (though not exactly sure how much), and each player will go looking for equipment, weapons to defeats other players.

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Hot news on Call of Duty: Black Ops 4

Hot news on Call of Duty: Black Ops 4

Multiplayer has been seen as a key element of the recent Call of Duty franchise, as a way to engage players with the game after the campaign. But with Black Ops 4 this year, Treyarch has boldly dropped the single player, and is completely focused on the multiplayer game that many fans are enjoying. With the multiplayer trailer below, Activision along with Treyarch explained how this year’s game enhances the quality standards fans are expecting for this long-standing brand, while noting that multiplayer will bring a realistic follow-up experience.

Walls and support of previous Call of Duty (as in Advanced Warfare and the previous Black Ops) were removed. Infinite Warfare has been criticized for its futuristic background and lack of ground-based play, and Call of Duty: WW2 was praised for its realistic gameplay style, perhaps a The idea is quite wise for multiplayer. Black Ops 4 will also bring the Specialist characters introduced in BO3 back.

The characters Ruin, Firebreak and Seraph will re-release, along with two new characters, Tork and Crash. Each character will have his own skills, such as Firebreak using a flamethrower, Tork can put barbed wire, and Crash have healing skills. Ruin’s crochet hooks can help him lunge at the enemy, though it may sound counterintuitive to the “clinging to the ground” approach, but in the trailer it is also interesting.

Although Black Ops 4 has abandoned the single-player version, Treyarch promises a large amount of story content, allowing players to learn more about the specialists and their background story, which means that fans There are more reasons to choose your favorite Specialist than the ability factor. It should also be mentioned in the storyline of Zombies in Black Ops 4, in the hope that the story-lovers feel contented. In addition, Treyarch also describes in detail important changes in how weapons work.

Now weapons are not only 3D tracker to help players see where the bullets come from, but the accessories attached are specific to each weapon separately, instead of “where you installed” as in previous Call of Duty releases. Finally, a new shock system, affecting the feel of each weapon. It is too early to know that these changes are consistent with the trend of Call of Duty players who have dominated multiplayer games over the years, but the trailer above shows Call of Duty: Black Ops. 4 will have a Beta, allowing players to experience the game, and provide feedback to the publisher before the official launch.

Super Mario Odyssey Easter eggs you missed

Super Mario Odyssey Easter eggs you missed

Super Mario Odyssey isn’t just Mario’s biggest adventure ever, or one of the best games of 2017. It’s also a giant, sprawling love letter to every facet of Mario history. Super Mario Odyssey might take Mario further than he’s ever been from the Mushroom Kingdom, but the entire journey is absolutely drenched in callbacks to his long and storied past, with Easter eggs that recall his first appearance in Donkey Kong, his player-created Super Mario Maker stages, and anything and everything in between.

But unless you’re a dedicated Mario fan—and we know there are some of you out there—you may not appreciate just how far into the past some of Super Mario Odyssey’s Easter eggs go. That’s what we’re here for. Just watch out for spoilers: this list goes into some of the big surprises waiting for you. Don’t worry about it too much, though. Super Mario Odyssey is absolutely huge, and we’ve only scratched the surface of the many secrets it has to offer.

If you haven’t heard yet, Super Mario Odyssey lets you buy a variety of different outfits with your hard-earned coins. That’s right: if you’ve gotten tired of Mario’s red and blue getup—or, if after 36 years, you figure he’s simply due for a change of clothes—you’re welcome to give Mario a long-overdue makeover.

Super Mario Odyssey Easter eggs you missed

Super Mario Odyssey Easter eggs you missed

Some of the costumes are brand new to the Mario series (we don’t think that Mario’s ever gone goomba-hopping in a wedding dress or a fedora before), while others have pretty obvious origins. While Luigi, Wario, and Waluigi aren’t in Super Mario Odyssey (or, if they are, nobody’s found them yet), their green, yellow, and purple outfits are all available for purchase. Similarly, Mario’s “Classic Suit” makes his overalls red and his shirt blue, just like the clothes he wore in the very first Super Mario Bros. (blue overalls didn’t become the official standard until Super Mario Bros. 3).

Many of Mario’s other alternate outfits, however, are fairly deep cuts from Super Mario history, and you won’t recognize them unless you’re a diehard fan. The “Chef Suit” recalls Mario’s days baking in Yoshi’s Cookie. The safari-ready “Explorer Suit” is a nod to the Game Boy puzzler Mario’s Picross, while the “Poncho Costume” resembles Mario’s duds in the Game Boy edition of Qix (as well as one of his getups in the Japanese-only anime, Super Mario Bros.: Pīchi-hime Kyushutsu Dai Sakusen!). The “Painter Outfit” is references box art for the Super Nintendo title Mario Paint, the patriotic “Golf Outfit” is from Open Tournament Golf, while the “Aviator Outfit” and accompanying cap look like the clothes Mario wears in his first portable outing, Super Mario Land, during that game’s shoot ’em up plane levels.

The costumes listed above aren’t the only outfits in Super Mario Odyssey that recall classic Mario looks, although you may not catch some of the references unless you happen to be very familiar with Mario’s Japanese heritage.

For example, the “Mechanic Outfit” is borrowed from Famicom Grand Prix II: 3D Hot Rally, a Japan-only racing game for the Nintendo Entertainment System. Mario and Luigi wear the outfit on the game’s box art. While it’s allegedly a solid racing game, it never made its way west. Not only was Famicom Grand Prix II exclusive to the Family Computer Disk System, which was never released in America, but Nintendo of America executives didn’t think that the game was cool enough to sell in the USA (director Kazunobu Shimizu took those criticisms personally, too, and funneled his rage into his next racing game, the Super Nintendo launch title F-Zero).

Mario’s “Fashionable Outfit”—which, to our untrained eyes, is more gaudy than it is truly fashionable—isn’t as old of a reference, but that doesn’t make it any less obscure. In 2014, when Nintendo released its souped-up version of the 3DS portable, the New 3DS, it launched a Japanese advertising campaign starring singer Kyary Pamyu Pamyu and a full roster of Nintendo characters. During the ad, Kyary Pamyu Pamyu’s music gives Nintendo’s classic characters brand new clothes. Link gets a dapper green tuxedo, Pikachu dresses like a king, and Mario wears the spotted shorts, striped shirt, and plaid undershirt that make the “Fashionable Outfit” so, ahem, unique.

Source: looper.com


Million Onion Hotel Review

Million Onion Hotel Review

Million Onion Hotel Review – I have a four-year-old son who doesn’t really like playing the Whac-A-Mole games in malls or wherever. I am happy about that, because it’s actually me who has to finish the game in order to show him how it’s done. Yeah, right…

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Million Onion Hotel Review

The thing is that I have this thing for smacking the animals popping up here and there with the little hammer and feel like an almighty God. Some would say that I have some mental problems to find satisfaction in such puerile games, but I don’t care. For as long as I can, I will “teach” my son to play Whac-A-Mole games.

The thing is that after my first playthrough – my first try at Million Onion Hotel – I was confused. I was strangely satisfied, even happy, but I was confused. I had no idea what just happened, what type of game I played and what was the point of everything, including the dude in underwear in the hotel and that mean, mean lady and all those people who seem to have a thing for onion soup.

But then I played again. And I didn’t really care about the fact that I was a bit less confused and I learned an extra thing or two. I had tons of fun in a strange, bizarre way. And that’s all that matters when you’re playing games (plus or minus the “strange, bizarre” part).

So, yes, Million Onion Hotel is basically Whac-A-Mole on steroids: you can play it with two fingers or 10, trying to hit as many of the vegetables appearing on the board as possible, doing your best to create lines or combos that help you go up the levels, collecting soldiers along the way and defeating strange looking bosses.

Million Onion Hotel Review

Million Onion Hotel Review

You have to pay attention to the insane chaos on the board and collect extra time clocks, hold umbrellas to protect yourself from falling rockets or other projectiles that reduce your time and hope for the best. Quick thinking has to be on your characteristics list because there’s usually chaos on the board. And this somehow works wonderfully!

The gameplay is just perfect for mobile. Touch controls work wonderfully and the music and sound effects are amiable. Hearing the little hum from each onion as I tap it is a simple joy. The pixel art is quite lovely but often too dark for its own good, like trying to read a menu at a restaurant that doesn’t list its prices. A dim presentation can be nice in small doses but there are times where I adjust the brightness on my phone to keep playing, something I have only done for this app. There can also be very brief instances of slowdown — on my phone at least — when too damn much is happening on screen at one time.

None of these quibbles detract from how enjoyable I find Million Onion Hotel. Gunning for a high score keeps me interested, but it’s the batshit insane story has me restarting non-stop after every game over. The prologue can be found on app store pages and in various story cards I collect through each run. They reveal a little about Doctor Peace and his strange hotel, located in Hennokokora, a continent currently in the midst of a war. It’s all cute and appropriately charming.

The main storyline, told through vignettes featuring soup, sex, guns, the mob, and enough pixelated nudity to make Custer’s Revenge blush, is so off the wall that I laugh in disbelief. Did I really just see that? I sit at my desk continually pushing myself to do better and better and better so I can see just what happens next. Level 50 isn’t enough. 500,000 points aren’t enough. I must do more.

Only the best players will see the story through to the end outside of just watching a Let’s Play. Every run of the game starts from square one and goes from there. I set a new personal best with each run, inching closer and closer to an eight-figure score.

Million Onion Hotel is another winner from Onion Games and Yoshiro Kimura. It’s fascinating, freakish, and further proof invigorating games can be found on mobile platforms if you just know where to look.

Source: 2androids.net


Drag’n’Boom Cheats: Tips & Strategy Guide

Drag’n’Boom is an explosive twin stick-style arcade romp starring an acrobatic, fire-breathing dragon. Our heated hero’s one goal in life is to amass gold while smiting would-be dragon slayers with flame and fang. His projectile fireballs are able to take down soldiers, wizards, and sheep alike, while his impressive speed sends him flying through villages’ defenses and straight towards their treasuries. Gamezebo’s Drag’n’Boom Tips, Cheats and Strategies will help you maximize your dragon skills to earn more bucks with your bang.

Score and stars: At the end of each level, you’ll receive up to three stars as well as a numerical score. The stars are based on completing three objectives which are the same on every stage: you get one star for simply reaching the end, another star for finishing the level with full health, and a third star if you slayed all the enemies along the way. Sheep do count as enemies for this star, so be sure you take down anything that moves, even if it’s not a direct threat.


These stars are individual, so you can earn one or two stars on one playthrough and then replay the level to collect any others you missed. Once you earn a star it’s permanently unlocked, so if you already have the full health star and then take damage on a subsequent replay, you won’t lose that star. If you’re having trouble earning the health star on later stages, play a separate solo run with this as your only goal and fly up and above any dangers until you reach the end of the level.

The numerical score is simply the number of coins you earned. This can fluctuate wildly depending on how many combos you achieved throughout the level, but this is the number that is used on the Game Center leaderboards. The crown at the end of the level and on the stage select screen indicates your highest score for each stage.

Powering up: The coins you earn are used to level up your dragon. As he gains levels, he’ll learn new styles of attack for taking down enemies. While the dragon starts off with a single fireball, subsequent attacks allow him to spit laser-fast beams of flames, multi-wave arcs of fire, large grenade-like firebombs, and tons more. He can only use one type of attack at a time, and you can equip a different power (including any you previously unlocked) by going to the fireball menu, scrolling left or right, and tapping the icon you want. These icons illustrate the power’s attack pattern in case you don’t remember each one individually, and they are always listed in the order they were unlocked.

While certain attacks may seem less useful when first unlocked, each one has a benefit and a type of level it excels at. The first power you unlock after the initial single fireball is the thin laser beam which requires very precise shots to hit an enemy directly. However, this laser ricochets off walls and buildings, which means it is very useful in areas with tight corridors. Some powers make it easier to maintain combos—the red bouncy bomb—while others are good for aerial approaches—the long flame snake. (It’s also just fun to play around with different abilities.)

Keep your combo going: The only way to earn lots of coins in a level, and thus a higher score, is by building up a combo. Every time you hit an enemy, you’ll receive plus one to your combo meter. If you do nothing, the meter will slowly tick down—the number in the upper-right corner fills with orange—and then vanish, resetting to zero. If you hit another enemy before it vanishes, you’ll get another point added to the meter, so a 1x combo would become 2x. Any coins you collect while the combo meter is active will be multiplied by that amount: so, if you have a 2x combo and pick up five coins, you would earn ten coins once the meter is gone. If your combo increases from 2x to 4x before it counts down, you would receive 20 coins instead of ten.

If you shoot and do not hit any enemies, the combo meter will reset immediately. Because of this, shooting randomly and too frequently is not advisable: you might hit a few enemies but you’ll likely miss some shots as well, negating any combos you would have built up. While you can play Drag’n’Boom very manically by racing all over and shooting constantly—and it’s fun to do so—this playstyle will not earn combos. Instead, drag to move or aim often, keeping your dragon in bullet time slow motion mode, and always aim for enemies or coins.

If you prefer to shoot wildly, some abilities are more forgiving when it comes to the combo meter. The large, ball-like bomb—the fourth power on the menu, unlocked at level six—does not count as a “miss” until it explodes and doesn’t hit anything. But it takes the bomb just as long to detonate as it does the combo meter to count down, so you can shoot bombs all over the place without resetting your combo meter directly. On the other end of the spectrum, the short-burst spitfire—the seventh power on the menu, unlocked at level 15—will reset the meter the instant you use it and miss. (But you can still keep the combo meter going with this power by playing very aggressively and staying close to enemies, and it’s actually one of our personal favorites.)

Source: 2androids.net


Absolute Beginner Starter Guide – Fallout 4 Wiki Guide – IGN

Players new to Fallout may have a difficult time adjusting to some of the vast game’s less-well explained aspects. Our starter guide and complete beginner’s primer will help you understand some of the more abstruse aspects of the vast world of the Commonwealth.

In addition to the complete starter guide below, you can get more help with our other guides on Things to Do First in Fallout 4, Things Fallout 4 Doesn’t Tell You, and Things Not to Do in Fallout.


Using V.A.T.S.
V.A.T.S is a system that slows combat down slow motion and allows you to use precise targeting against enemies and groups of enemies. VATS does not pause the game. VATS is activated and exited with the left bumper/L1.

Each action in V.A.T.S. costs a certain number of Action Points (AP) once executed. Action Points are displayed on a meter in the bottom-right corner of the screen.

Action Points are also expended by sprinting, so be careful about using V.A.T.S. while on the move.

Action Points regenerate slowly after use. Shooting in FPS mode does not expend AP, so it’s completely ok (and often advisable) to continue to engage enemies in free-form combat while you recover enough AP to continue attacking in VATS.

Using one thumbstick, you can toggle between body parts on a targeted enemy. Each pull of the right trigger commits you to a single attack at that body part.

The numbers appearing over body parts indicate the percentage chance of scoring a hot with each individual shot at that particular moment. Range, weapon accuracy, and cover greatly effect these values.

Headshots deal the most damage but are difficult to execute.
Torso shots do moderate damage
Arm shots have a chance of interrupting attacks
Leg shots can maim enemies and slow them
The second thumbstick allows you to switch between enemies in VATS. It’s possible to engage and kill several foes in a single VATS section provided you have significant APs in reserve.

Once all actions are chosen in VATS, select the execute command. Note that you can also cancel your VATS commands at teh push of a button and select different targets. Note, however, that VATS does not completely pause the battle, so be wary that enemies may still attack as you designate targets.

All actions in VATS will take place in the order programmed once you select execute. If you target one enemy and then another and hit execute, you’ll fire at the first targeted opponent and then switch to the second and fire.

Each hit in VATS builds your critical bar (center of screen). When this bar is filled, press the designated button during you attack execution animation to deal critical damage to the next target.

Grenades cannot be used in VATS.

In addition to being useful in combat, VATS can also detect nearby foes you may not have noticed. Toggling VATS in areas with low visibility is a good idea when you fear an ambush.

Source: 2androids.net


War Commander: Rogue Assault Guide [Tips and Tricks]


Hello friends and welcome to the War Commander: Rogue Assault Tips and Tricks guide. This guide is going to help you new players go over the basics of the the game and get a better understanding of the game itself.


War Commander

War Commander: Rogue Assault is a top down RTS (Real Time Strategy) type game. The mechanics are based on strategy putting you in the shoes of a tactician.

In the game you take control of an army platoon and work to expand your forces. You build troops and use them in missions to defeat your enemies and advance through the game.

The main area you’ll spend your time in is the story mode and that’s where you’ll get your bearings on the game itself. Once you understand it a little more you can take your skills online and battle other players and their armies.

Game modes

In War Commander there are three different game modes you can play through. Campaign, PvP Battle, and War Zones. Each of the three game modes has their own set of rules to play by and give a unique experience for each.

Campaign is rather straight forward much like any other game with a story mode. You go through several missions following a small story that aligns with the actions your making.

You build your troops through out the story and in each mission you advance to harder difficulties. Campaign is the best way to understand War Commanders mechanics and get better at it before you jump into online battles.

The PvP Battles are relatively simple as well. You’re matched up with a single opponent and the two of you set up your armies then fight.

It plays the same way the Campaign does having the same strategic feel making you use your head and make decisions of how you want to act. Same for War Zones. They’re both similar and follow the same theme as the main game.


Battle Boom Cheats: Tips & Strategy Guide

It’s time to bring explosions to the battlefield in Battle Boom, a tower defense RTS game! Be the ultimate commander and deploy a variety of powerful units, like Riflemen, Flamers, Snipers, and of course Tanks! With over 70 types of units, your army is yours as the combinations are endless! Our Battle Boom cheats and tips will give you some pointers on how to win on the battlefield.

In Battle Boom, battles are all about knowing which units to use and when to deploy them, and we’re here to teach you all about it with our Battle Boom cheats, tips and tricks strategy guide!


Position your units correctly!

Battle Boom is all about timing your unit deployment so that your positioning is optimal. You’ve learned in the tutorial that you should have your ranged units in the back while your frontline heavy guys push forward. This allows your damage dealers to take out enemies while remaining out of harm’s way thanks to your frontline. This is pretty much the basis of Battle Boom’s combat, so make sure that you’re always positioning your units correctly!

The actual battles of Battle Boom are half active and half planning. Did you know that the most important part is probably the planning part? You should know what each unit in your deck is capable of.

Knowing is half the battle as they say, and being able to put units in their best positions on the fly is the key to victory. Some units have high attack power but low health, some have longer range than others, and some units deal bonus damage to specific types of units.

Beware of clumping up!

Another good reason to have a variety of units that have different ranges is to avoid clumping up. Having too many units all bunched up in the same spot is just asking for them to get blown up by a Missile or melted by a Firebomb. When you have melee and ranged units attacking from different spots, you can at least mitigate some of the damage by having some units be out of range.

Complete missions!

Your mission list can be accessed by the button on the left side of the screen. Once you hit certain player levels, you’ll gain access to new missions. Completing a mission will reward you with precious gold, the currency you need to upgrade your units. You get some gold whenever you open chests, but completing missions is a good way to get it too.

Play through the Stages!

The single-player campaign can be accessed by tapping the “Stage” button on the bottom of the main menu. After you complete the tutorial, you’ll be locked out of Stage mode for a while. You need a certain amount of ranking points before you can play the next stage, so you’ll have to play the regular PvP mode for the time being.

However, once you do unlock a stage, you should play through it as soon as you can. Not only do stages provide you with gold upon completion, but each stage actually teaches you about a new unit and their strengths and weaknesses. Playing the stages is a great way you learn more about all the units in the game and you’re rewarded too!

Practice in Casual Mode!

Want to try out new units you’ve never seen before? Or do you want to try out a new deck configuration that you’re not too sure about? Play Casual Mode, which can be found under the Events. Casual Mode matches you up against another player like a normal battle, but no ranking points are at stake, so you can play carefree! This is great for trying out and testing new strategies.

That’s all for Battle Boom. If you’ve got any other tips or tricks to share, let us know in the comments below!


Alto’s Adventure: Tips, tricks, and pointers to get you past the triple backflip and more

As anyone who follows me on Twitter can attest, I became a teensy bit obsessed with Alto’s Adventure. The endlessly-charming endless runner for iOS and Apple TV combines llamas, snowboarding tricks, beautiful landscapes, and devilishly hard goals to keep you coming back time and time again. I’ve spent awhile with Alto’s twisting slopes and precipitous chasms, but news of upcoming sequel Alto’s Odyssey had me pulling the game back out for more fun on the slopes. Here are a few of my top tips for acing each one of those 60 levels and beating your friends’ high scores.


Just the basics

Grinding is key

When you start out on the slopes with Alto, you can score points by performing a number of tricks, including backflips (by tapping and holding anywhere on the screen), jumping on rocks or campfires, and grinding on flag lines or rooftops.

Single backflips, though fun to do, score a paltry 10 points per flip; rock bounces are a bit better, offering 80 points. Grinds, though, stack depending on how long you stay on the line or roof: They start at 10 points, then add 5 points every 2 meters.

As such, grinds are your best bet for initial point values. Even better, you can combine grinds with other tricks to multiply your score. Every trick you do adds a multiplier value: For example, a backflip onto a grind with a backflip in-between or at the end of the grind will net you 3x your initial point value collection. There are even sections of the game where you can jump from line grind to roof grind to increase both your initial point value and your multiplier.

You’ll only get those points if you land your trick, however, so make sure to stick the landing and avoid crashing into the snow.

Use your cast of characters

The game may be called Alto’s Adventure, but Alto isn’t the only playable character in your arsenal. As you play through the game, you’ll unlock a total of six mountain-dwellers, each with their own unique abilities.

Maya (one of my three favorites) is spry and light and can make quick work of backflips, but has trouble with speed and chasms if she’s not coming off a trick boost. She’s great fun for doing long runs and scoring crazy combos, however.

Paz is a smasher: He’s big and not really a backflip kind of guy, but will pick up some serious speed on downhill runs, ice slides, and grinds. And when he’s riding a speed boost off a trick, he can demolish all manner of items for a much longer period of time than Alto or Maya.

Izel is reputedly responsible for all the fancy gadgets you can pick up in the workshop. She’s a faster backflipper than Alto or Paz, and gets extra speed boosts off tricks thanks to some fancy rocket-powered snowboard technology. I love using Izel to travel many meters quickly, though that speed sometimes means she can run into unpredictable chasms and snowbanks.

Felipe is my secret favorite character: a llama who snuck out of Alto’s home and has learned how to snowboard. Being a llama, Felipe has a bit more jumping ability than his human friends, and can double-jump to get some extra airtime. You can time Felipe’s jumps by either double-tapping instantly to get some initial big air, or tapping once and then tapping a second time to stall Felipe’s snowboard and give him a little extra time to land his jump.