Cut The Rope 2

Cut the Rope 2: Top 4 tips, tricks

There are lots of ways to play through Cut the Rope, which is part of what makes it such a popular game. That doesn’t mean there aren’t lots of tips and tricks to help you get Om Nom through levels and to his prized candy faster. From finding secret items to completing additional challenges, Cut the Rope 2 is packed full of different ways to earn bonus items, unlock additional levels, and more. Here are the top 10 tips, tricks, and cheats to help you along the way…

1. There’s more than one way to feed an Om Nom

Restarting a level in the Cut the Rope is a button tap away and you should use restart fairly often. Don’t be afraid to cut ropes, tap on items to see what they do, drop candy, and more. One of my favorite things about Cut the Rope has always been the no pressure atmosphere of the game. The point is to think things through and solve the puzzle that’s set in front of you. Not all of us can do that in one shot, and that’s perfectly okay.

Cut The Rope 2

2. Explore each level, don’t be afraid to restart

Restarting a level in the Cut the Rope is a button tap away and you should use restart fairly often. Don’t be afraid to cut ropes, tap on items to see what they do, drop candy, and more. One of my favorite things about Cut the Rope has always been the no pressure atmosphere of the game. The point is to think things through and solve the puzzle that’s set in front of you. Not all of us can do that in one shot, and that’s perfectly okay.

3. Beat the clock for a better score

It’s relatively easy to get all three stars in each level, but it isn’t easy to get top scores. This goes back to tip #1 in which there’s normally more than one way to complete a level. Naturally some of those ways are much faster than others. Your score is directly related to not only how many stars you get (you only need one in order to clear the level and move one), but how fast you manage to do it. If you want top rankings in Game Center, you’ll need to replay some levels in order to complete levels faster.

4. Know your enemies, friends, and obstacles around you

Many obstacles stand in Om Nom’s way but there’s just as many friends that appear to help him. So along with exploring each level like I stated in tip #2, make sure you’re also aware of what each friend brings to the table. For example, in levels where Lick is present the first thing I always do is tap on him to see exactly what he attaches himself to. That way I can see clear paths and tie in the other objects and obstacles relatively easily.

Nguồn: 2androids.net

Hot news on Call of Duty: Black Ops 4

Hot news on Call of Duty: Black Ops 4

Hot news on Call of Duty: Black Ops 4 – Treyarch has officially announced a variety of information on Call of Duty: Black Ops 4, including zombies mode, multiplayer mode and … Battle Royale mode “rumors”

Hot news on Call of Duty: Black Ops 4

Call of Duty: Black Ops 4 was officially announced late on May 17th by Treyarch, with a great deal of information regarding the various modes in the game. Basically, Black Ops 4 will give fans the multiplayer and the Zombies, but it seems Treyarch is determined to be “singled out” with the single player – which is what helped Call of Duty. In today’s FPS game world – instead the Battle Royale mode to catch up with the trend of the times. Let’s take a look back at the information gathered by Treyarch revealed the next Call of Duty game.

The details are still kept private, but the core gameplay element of Battle Royale is already clear. A large map is said to be 100 times the size of a regular multiplayer map, with a large population (though not exactly sure how much), and each player will go looking for equipment, weapons to defeats other players.

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Hot news on Call of Duty: Black Ops 4

Hot news on Call of Duty: Black Ops 4

Multiplayer has been seen as a key element of the recent Call of Duty franchise, as a way to engage players with the game after the campaign. But with Black Ops 4 this year, Treyarch has boldly dropped the single player, and is completely focused on the multiplayer game that many fans are enjoying. With the multiplayer trailer below, Activision along with Treyarch explained how this year’s game enhances the quality standards fans are expecting for this long-standing brand, while noting that multiplayer will bring a realistic follow-up experience.

Walls and support of previous Call of Duty (as in Advanced Warfare and the previous Black Ops) were removed. Infinite Warfare has been criticized for its futuristic background and lack of ground-based play, and Call of Duty: WW2 was praised for its realistic gameplay style, perhaps a The idea is quite wise for multiplayer. Black Ops 4 will also bring the Specialist characters introduced in BO3 back.

The characters Ruin, Firebreak and Seraph will re-release, along with two new characters, Tork and Crash. Each character will have his own skills, such as Firebreak using a flamethrower, Tork can put barbed wire, and Crash have healing skills. Ruin’s crochet hooks can help him lunge at the enemy, though it may sound counterintuitive to the “clinging to the ground” approach, but in the trailer it is also interesting.

Although Black Ops 4 has abandoned the single-player version, Treyarch promises a large amount of story content, allowing players to learn more about the specialists and their background story, which means that fans There are more reasons to choose your favorite Specialist than the ability factor. It should also be mentioned in the storyline of Zombies in Black Ops 4, in the hope that the story-lovers feel contented. In addition, Treyarch also describes in detail important changes in how weapons work.

Now weapons are not only 3D tracker to help players see where the bullets come from, but the accessories attached are specific to each weapon separately, instead of “where you installed” as in previous Call of Duty releases. Finally, a new shock system, affecting the feel of each weapon. It is too early to know that these changes are consistent with the trend of Call of Duty players who have dominated multiplayer games over the years, but the trailer above shows Call of Duty: Black Ops. 4 will have a Beta, allowing players to experience the game, and provide feedback to the publisher before the official launch.

Super Mario Odyssey Easter eggs you missed

Super Mario Odyssey Easter eggs you missed

Super Mario Odyssey isn’t just Mario’s biggest adventure ever, or one of the best games of 2017. It’s also a giant, sprawling love letter to every facet of Mario history. Super Mario Odyssey might take Mario further than he’s ever been from the Mushroom Kingdom, but the entire journey is absolutely drenched in callbacks to his long and storied past, with Easter eggs that recall his first appearance in Donkey Kong, his player-created Super Mario Maker stages, and anything and everything in between.

But unless you’re a dedicated Mario fan—and we know there are some of you out there—you may not appreciate just how far into the past some of Super Mario Odyssey’s Easter eggs go. That’s what we’re here for. Just watch out for spoilers: this list goes into some of the big surprises waiting for you. Don’t worry about it too much, though. Super Mario Odyssey is absolutely huge, and we’ve only scratched the surface of the many secrets it has to offer.

If you haven’t heard yet, Super Mario Odyssey lets you buy a variety of different outfits with your hard-earned coins. That’s right: if you’ve gotten tired of Mario’s red and blue getup—or, if after 36 years, you figure he’s simply due for a change of clothes—you’re welcome to give Mario a long-overdue makeover.

Super Mario Odyssey Easter eggs you missed

Super Mario Odyssey Easter eggs you missed

Some of the costumes are brand new to the Mario series (we don’t think that Mario’s ever gone goomba-hopping in a wedding dress or a fedora before), while others have pretty obvious origins. While Luigi, Wario, and Waluigi aren’t in Super Mario Odyssey (or, if they are, nobody’s found them yet), their green, yellow, and purple outfits are all available for purchase. Similarly, Mario’s “Classic Suit” makes his overalls red and his shirt blue, just like the clothes he wore in the very first Super Mario Bros. (blue overalls didn’t become the official standard until Super Mario Bros. 3).

Many of Mario’s other alternate outfits, however, are fairly deep cuts from Super Mario history, and you won’t recognize them unless you’re a diehard fan. The “Chef Suit” recalls Mario’s days baking in Yoshi’s Cookie. The safari-ready “Explorer Suit” is a nod to the Game Boy puzzler Mario’s Picross, while the “Poncho Costume” resembles Mario’s duds in the Game Boy edition of Qix (as well as one of his getups in the Japanese-only anime, Super Mario Bros.: Pīchi-hime Kyushutsu Dai Sakusen!). The “Painter Outfit” is references box art for the Super Nintendo title Mario Paint, the patriotic “Golf Outfit” is from Open Tournament Golf, while the “Aviator Outfit” and accompanying cap look like the clothes Mario wears in his first portable outing, Super Mario Land, during that game’s shoot ’em up plane levels.

The costumes listed above aren’t the only outfits in Super Mario Odyssey that recall classic Mario looks, although you may not catch some of the references unless you happen to be very familiar with Mario’s Japanese heritage.

For example, the “Mechanic Outfit” is borrowed from Famicom Grand Prix II: 3D Hot Rally, a Japan-only racing game for the Nintendo Entertainment System. Mario and Luigi wear the outfit on the game’s box art. While it’s allegedly a solid racing game, it never made its way west. Not only was Famicom Grand Prix II exclusive to the Family Computer Disk System, which was never released in America, but Nintendo of America executives didn’t think that the game was cool enough to sell in the USA (director Kazunobu Shimizu took those criticisms personally, too, and funneled his rage into his next racing game, the Super Nintendo launch title F-Zero).

Mario’s “Fashionable Outfit”—which, to our untrained eyes, is more gaudy than it is truly fashionable—isn’t as old of a reference, but that doesn’t make it any less obscure. In 2014, when Nintendo released its souped-up version of the 3DS portable, the New 3DS, it launched a Japanese advertising campaign starring singer Kyary Pamyu Pamyu and a full roster of Nintendo characters. During the ad, Kyary Pamyu Pamyu’s music gives Nintendo’s classic characters brand new clothes. Link gets a dapper green tuxedo, Pikachu dresses like a king, and Mario wears the spotted shorts, striped shirt, and plaid undershirt that make the “Fashionable Outfit” so, ahem, unique.

Source: looper.com

 

Million Onion Hotel Review

Million Onion Hotel Review

Million Onion Hotel Review – I have a four-year-old son who doesn’t really like playing the Whac-A-Mole games in malls or wherever. I am happy about that, because it’s actually me who has to finish the game in order to show him how it’s done. Yeah, right…

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Million Onion Hotel Review

The thing is that I have this thing for smacking the animals popping up here and there with the little hammer and feel like an almighty God. Some would say that I have some mental problems to find satisfaction in such puerile games, but I don’t care. For as long as I can, I will “teach” my son to play Whac-A-Mole games.

The thing is that after my first playthrough – my first try at Million Onion Hotel – I was confused. I was strangely satisfied, even happy, but I was confused. I had no idea what just happened, what type of game I played and what was the point of everything, including the dude in underwear in the hotel and that mean, mean lady and all those people who seem to have a thing for onion soup.

But then I played again. And I didn’t really care about the fact that I was a bit less confused and I learned an extra thing or two. I had tons of fun in a strange, bizarre way. And that’s all that matters when you’re playing games (plus or minus the “strange, bizarre” part).

So, yes, Million Onion Hotel is basically Whac-A-Mole on steroids: you can play it with two fingers or 10, trying to hit as many of the vegetables appearing on the board as possible, doing your best to create lines or combos that help you go up the levels, collecting soldiers along the way and defeating strange looking bosses.

Million Onion Hotel Review

Million Onion Hotel Review

You have to pay attention to the insane chaos on the board and collect extra time clocks, hold umbrellas to protect yourself from falling rockets or other projectiles that reduce your time and hope for the best. Quick thinking has to be on your characteristics list because there’s usually chaos on the board. And this somehow works wonderfully!

The gameplay is just perfect for mobile. Touch controls work wonderfully and the music and sound effects are amiable. Hearing the little hum from each onion as I tap it is a simple joy. The pixel art is quite lovely but often too dark for its own good, like trying to read a menu at a restaurant that doesn’t list its prices. A dim presentation can be nice in small doses but there are times where I adjust the brightness on my phone to keep playing, something I have only done for this app. There can also be very brief instances of slowdown — on my phone at least — when too damn much is happening on screen at one time.

None of these quibbles detract from how enjoyable I find Million Onion Hotel. Gunning for a high score keeps me interested, but it’s the batshit insane story has me restarting non-stop after every game over. The prologue can be found on app store pages and in various story cards I collect through each run. They reveal a little about Doctor Peace and his strange hotel, located in Hennokokora, a continent currently in the midst of a war. It’s all cute and appropriately charming.

The main storyline, told through vignettes featuring soup, sex, guns, the mob, and enough pixelated nudity to make Custer’s Revenge blush, is so off the wall that I laugh in disbelief. Did I really just see that? I sit at my desk continually pushing myself to do better and better and better so I can see just what happens next. Level 50 isn’t enough. 500,000 points aren’t enough. I must do more.

Only the best players will see the story through to the end outside of just watching a Let’s Play. Every run of the game starts from square one and goes from there. I set a new personal best with each run, inching closer and closer to an eight-figure score.

Million Onion Hotel is another winner from Onion Games and Yoshiro Kimura. It’s fascinating, freakish, and further proof invigorating games can be found on mobile platforms if you just know where to look.

Source: 2androids.net

dragon-boom

Drag’n’Boom Cheats: Tips & Strategy Guide

Drag’n’Boom is an explosive twin stick-style arcade romp starring an acrobatic, fire-breathing dragon. Our heated hero’s one goal in life is to amass gold while smiting would-be dragon slayers with flame and fang. His projectile fireballs are able to take down soldiers, wizards, and sheep alike, while his impressive speed sends him flying through villages’ defenses and straight towards their treasuries. Gamezebo’s Drag’n’Boom Tips, Cheats and Strategies will help you maximize your dragon skills to earn more bucks with your bang.

Score and stars: At the end of each level, you’ll receive up to three stars as well as a numerical score. The stars are based on completing three objectives which are the same on every stage: you get one star for simply reaching the end, another star for finishing the level with full health, and a third star if you slayed all the enemies along the way. Sheep do count as enemies for this star, so be sure you take down anything that moves, even if it’s not a direct threat.

dragon-boom

These stars are individual, so you can earn one or two stars on one playthrough and then replay the level to collect any others you missed. Once you earn a star it’s permanently unlocked, so if you already have the full health star and then take damage on a subsequent replay, you won’t lose that star. If you’re having trouble earning the health star on later stages, play a separate solo run with this as your only goal and fly up and above any dangers until you reach the end of the level.

The numerical score is simply the number of coins you earned. This can fluctuate wildly depending on how many combos you achieved throughout the level, but this is the number that is used on the Game Center leaderboards. The crown at the end of the level and on the stage select screen indicates your highest score for each stage.

Powering up: The coins you earn are used to level up your dragon. As he gains levels, he’ll learn new styles of attack for taking down enemies. While the dragon starts off with a single fireball, subsequent attacks allow him to spit laser-fast beams of flames, multi-wave arcs of fire, large grenade-like firebombs, and tons more. He can only use one type of attack at a time, and you can equip a different power (including any you previously unlocked) by going to the fireball menu, scrolling left or right, and tapping the icon you want. These icons illustrate the power’s attack pattern in case you don’t remember each one individually, and they are always listed in the order they were unlocked.

While certain attacks may seem less useful when first unlocked, each one has a benefit and a type of level it excels at. The first power you unlock after the initial single fireball is the thin laser beam which requires very precise shots to hit an enemy directly. However, this laser ricochets off walls and buildings, which means it is very useful in areas with tight corridors. Some powers make it easier to maintain combos—the red bouncy bomb—while others are good for aerial approaches—the long flame snake. (It’s also just fun to play around with different abilities.)

Keep your combo going: The only way to earn lots of coins in a level, and thus a higher score, is by building up a combo. Every time you hit an enemy, you’ll receive plus one to your combo meter. If you do nothing, the meter will slowly tick down—the number in the upper-right corner fills with orange—and then vanish, resetting to zero. If you hit another enemy before it vanishes, you’ll get another point added to the meter, so a 1x combo would become 2x. Any coins you collect while the combo meter is active will be multiplied by that amount: so, if you have a 2x combo and pick up five coins, you would earn ten coins once the meter is gone. If your combo increases from 2x to 4x before it counts down, you would receive 20 coins instead of ten.

If you shoot and do not hit any enemies, the combo meter will reset immediately. Because of this, shooting randomly and too frequently is not advisable: you might hit a few enemies but you’ll likely miss some shots as well, negating any combos you would have built up. While you can play Drag’n’Boom very manically by racing all over and shooting constantly—and it’s fun to do so—this playstyle will not earn combos. Instead, drag to move or aim often, keeping your dragon in bullet time slow motion mode, and always aim for enemies or coins.

If you prefer to shoot wildly, some abilities are more forgiving when it comes to the combo meter. The large, ball-like bomb—the fourth power on the menu, unlocked at level six—does not count as a “miss” until it explodes and doesn’t hit anything. But it takes the bomb just as long to detonate as it does the combo meter to count down, so you can shoot bombs all over the place without resetting your combo meter directly. On the other end of the spectrum, the short-burst spitfire—the seventh power on the menu, unlocked at level 15—will reset the meter the instant you use it and miss. (But you can still keep the combo meter going with this power by playing very aggressively and staying close to enemies, and it’s actually one of our personal favorites.)

Source: 2androids.net