Luigi's Mansion Review - Old Haunts

Luigi’s Mansion Review – Old Haunts

Luigi’s Mansion Review – Old Haunts. Luigi’s Mansion was a curious launch title for the GameCube back in 2001, and it’s even more curious as an end-of-life title for the 3DS. It’s got the feel of an eccentric mid-generation release, a July stopgap to keep you going while you wait for the next major title. But Nintendo’s faith in Luigi’s Mansion, which has taken on a cult status over the years and has a second sequel due to release on Switch next year, isn’t misplaced–the game still has a lot of charm.

Luigi’s Mansion sees Mario’s put-upon younger brother exploring a mansion after receiving a letter telling him that he won it in a contest. He arrives to find that not only is the mansion haunted and full of ghosts, but that Mario received a similar letter and has not been seen since he entered.

Luigi's Mansion Review - Old Haunts

When it released, the game represented a major shift away from the usual Mario format–there’s no jump button here. Instead, Luigi has a flashlight and a ghost-sucking vacuum (the Poltergust 3000), which he needs to use to rid the mansion of ghosts and save a captured Mario in the process. You move through the mansion methodically, unlocking new rooms by vacuuming up the ghosts in the ones you’ve already opened.

The ghosts are divided between your standard ghoulies, ‘portrait’ ghosts (mini-bosses and bosses, essentially, which have escaped out of paintings), and Nintendo’s familiar Boos. Standard ghosts come in a few different varieties–some will grab you, others will punch, throw bombs, or hurl banana peels for you to slip on–and can be vacuumed up once you shine your flashlight at the heart visible in their ethereal chests. When you start up your vacuum, Luigi will be dragged around the room as they try to escape, and you lower their hit-points by pulling the stick away from them, as though Luigi was pulling back, while keeping the vacuum trained on them. It’s a fun system, especially when you manage to nab multiple ghosts at once and have to put in the effort to reel them all in.

Donut County Review: Pit Falls

Donut County Review: Pit Falls

Donut County Review: Pit Falls. Donut County must be inspired by Katamari Damacy, one of the most important ‘weird’ games of the last 15 years. Much like that PlayStation 2 classic, it’s all about absorbing increasingly large items, although in this case you’re sucking them into a hole rather than rolling them into a ball. You drag the hole across the ground in each of the game’s 22 short levels, swallowing up any items that will fit. You start small, grabbing rocks, pieces of fruit, and inconsequential detritus, but the hole grows as you gather more items into it, letting you nab bigger objects and eventually, swallow everything in the level.

Donut County is, for the most part, a lackadaisical and gentle game. The control scheme is extremely simple, and the game’s laidback attitude is reflected in its pleasantly chunky art style and folksy soundtrack. It’s focused on the simple pleasures of manipulating in-game physics and the inherent fun of making objects and living beings fall into holes. When you’re finding the tipping point of an object–seeking the moment at which it’ll teeter over and tumble sideways through the hole, or when you’re trying to make an object fall over so you can nab the items sitting atop it–Donut County can be a lot of fun. But while controlling a malevolent hole that sucks in objects, people, and eventually buildings and structures is satisfying, there’s not a whole lot to the game beyond these mild pleasures. Donut County is not as deep as the holes it contains.

The in-game explanation for these holes is that BK, a raccoon who works in the county’s donut shop, is controlling them via an app. Most levels play out as flashbacks, with cutscenes showing the people BK has swallowed up reminiscing about what has happened to them while gathered around a fire in their new underground home (the earth, as it turns out, is hollow). The plot goes in some strange directions as it casually works through and untangles its own strange internal logic, and the script is full of irreverent ‘Internet’ speak–the term ‘lol’ pops up frequently in the dialog, which is very casual throughout. The flippancy of the script is charming at times, but it also means that Donut County is difficult to get truly invested in. BK is not particularly likeable, and his friendship with Mira–his human best friend, who encourages him to face up to what he has done–feels one-sided. The game clearly isn’t striving to offer a deep narrative experience, but there are quite a few ‘story’ scenes and most of them aren’t particularly engaging or funny.

Donut County Review: Pit Falls

Donut County lacks scale, too, with most levels feeling like they’re ending prematurely. Whereas you would sometimes roll up the entire world in Katamari games, levels in Donut County peak with you swallowing, at most, a building. The game instead focuses on the impact certain objects can have on the hole, often with clever or comical effect. Swallow up two rabbits, for instance, and love hearts will spring from the hole before a swarm of newly-born rabbits shoots back out. Swallow up a fire and some corn cobs and you’ll soon have popcorn shooting back out, which must then be collected again. The game is at its best when it’s testing out new ideas or gimmicks like these, but ultimately there aren’t that many clever things you can do with a sentient hole, and many levels absolutely whiz by without introducing anything new. The physics of the hole also don’t quite feel right sometimes–occasionally, objects don’t behave how they should after most of the floor disappears out from underneath them, which can be frustrating.

The last half-hour or so of Donut County is the game at its most inventive. While there are puzzles throughout the game the solutions are often immediately obvious, that is, until the final few levels where they become more intricate and enjoyable. Your hole becomes equipped with a catapult that is capable of firing objects back out, leading to a few neat puzzles where you need to spit objects back into the world to progress. These are mostly straightforward–for instance, you might need to catapult a frog out to capture a bunch of flies floating around the screen–but they add some much-needed variety to proceedings and open some new puzzle possibilities. Unfortunately, the catapult is only used a few times, albeit to an interesting effect, and it’s a shame that it isn’t gained early and used more frequently throughout. The final level hints at something greater still, taking the game in a different direction–without spoiling the ending, it’s an unexpected twist on what has come before, making you wish the rest of the game held such surprises.

Donut County is a game with fun ideas and a pleasantly relaxed attitude, but it’s not the most compelling of experiences. It’s easy to control, clever, amusing, and I finished it across a single session without growing bored. But it doesn’t offer the catharsis you might expect from a game about wanton destruction, and its lightness and short runtime make it feel inconsequential. Once it’s done you’re unlikely to think about it much again, let alone play it through a second time. Like a donut, it’s sweet and satisfying, but you’re acutely aware that there’s a hole in the middle of it.

FIFA 19 Nintendo Switch Review - Switched Off

FIFA 19 Nintendo Switch Review – Switched Off

FIFA 19 Nintendo Switch Review – Switched Off. If FIFA 19 on PS4 and Xbox One is a 40-piece orchestra with all the bells and whistles you can think of, then FIFA 19 on Nintendo Switch is the tribute band. The Switch version of EA’s footballing behemoth purports to have all the same qualities–the Champions League! Ultimate Team! Career Mode!–but under the surface, each of its many facets lacks the depth and longevity from other versions. On the pitch the Switch port feels relatively smooth, if a little dated, but it’s hard to shake off the feeling you’re playing an inferior and incomplete version of this year’s biggest soccer sim.

Some improvements from the PS4 and Xbox One editions carry over to the Switch port, such as timed finishing and the new Kick Off house rules options like No Rules and Survival Mode. Others, such as game plans–or any kind of tactical tweaks or player instructions–do not make the cut. Once you get on the pitch, things feel satisfying–sometimes. Passing still feels imprecise, even with the world’s best players, but shooting and dribbling feel almost as good as what’s available on other platforms. But this port also seems to pull from older versions of FIFA–many cutscenes and environmental cues like those read out by stadium announcers are from as far back as FIFA 10.

Additional problems crop up when you want to play a friend with one Joy-Con each. It works, but not particularly well. As with FIFA 18 on Switch, fewer buttons and sticks means there’s no way to use finesse shots, threaded through balls, knuckle shots, manual defending, skill moves, or driven passes. Double-tapping the right bumper allows you to knock the ball ahead of you in a similar fashion to the right stick when playing with traditional controls, but similar workarounds don’t exist for the other missing functions. Playing with one Joy-Con is possible but often ends up feeling like more hassle than it’s worth. You are, at least, able to matchmake with friends when playing online, which was missing from last year’s Switch port.

FIFA 19 Nintendo Switch Review - Switched Off

The Champions League license and standalone mode do form a part of the Switch version, complete with Derek Rae’s Aberdeen-Atlantic commentary and UEFA’s operatic anthem. Night games look impressive on Switch, even if the atmospheres don’t quite live up to the sights and sounds of the PS4 and Xbox One editions, in part due to lower resolution. The standalone mode is essentially a stripped-down version of Career Mode, which itself is even more bare-bones on Switch than it is on home consoles this year. On Switch, neither mode contains the dynamic cutscenes or interactive transfer negotiations found on other platforms. Here, FIFA 19 really does feel very similar to 18, just with updated licenses.

Ultimate Team has a similar story in this version. FUT is easily FIFA’s biggest and most popular mode, thanks in large part to EA’s Squad Building Challenges, in-form cards, and more live services that keep things fresh. All those are present and correct on Switch, but the mode is lacking in ways to actually use your squad. Division Rivals, FUT’s new sub-mode for this year on PS4 and Xbox One, is nowhere to be found, meaning you have to make do with standard old Online Seasons matches. Squad Battles, the primary method of play for offline players in FUT, is also absent–the more miserly Single Player Seasons are your best bet here. To make matters worse, you still need a constant internet connection to access even Ultimate Team’s single-player sections, so playing FUT on the go isn’t an option unless you tether your Switch to your phone signal. Oh, and the FIFA 19 companion app is not compatible with Switch versions of the game, so you’re out of luck there, too.

All that’s left is to lament the ongoing absence of The Journey, which of all FIFA’s modes appears the best fit for Switch–a deep, offline story playable in small chunks–and yet it’s omitted entirely from the port. And that sums up the Switch version of FIFA 19: a playable, competent game of football encased in a package of outdated modes and lacking the controls and features you really want.

Two Point Hospital Review - Laughter Is The Best Medicine

Two Point Hospital Review – Laughter Is The Best Medicine

Two Point Hospital Review – Laughter Is The Best Medicine. Back in 1997, Theme Hospital laughed us all back to health with its acutely tongue-in-cheek approach to hospital management simulation. 21 years later, Two Point Hospital pulls at the same nostalgic heart strings, channeling Theme Hospital’s brand of brash, British humour and mixing it with some surprisingly deep economic management gameplay. Two Point Hospital simultaneously pays homage to its predecessor while surgically carving out its own place in your heart.

Two Point Hospital puts you behind the administrator’s desk and charges you with both the grander and finer aspects of managing your new hospital empire, from designing the internal layout of each building down to hiring staff and researching treatments. You’ll start out small with only a single hospital and a handful of illnesses to worry about treating and slowly build your way up towards managing larger locations with multiple buildings and a vast range of wacky illnesses that require special rooms and equipment to treat. Its goofy style–bright colours and characters with big, bulbous heads–belies the depth of its management simulation, finding a good balance between both aspects. Helpful tutorials in each mission ease you into the concepts behind new objectives at a comfortable pace, and as you complete them, you’ll earn stars to unlock new missions as well as room types.

For your hospital to run smoothly and make lots of money, patients need to be diagnosed and then treated as quickly as possible. For some that means a quick trip to the GP’s office, then a jab in the injection room. But for most, this means long stays and visits between different rooms for tests and eventual treatment. For these patients, as well as your staff, you’ll need to make sure there’s plenty of things around to keep their mood up, placing importance on how you make use of your space. Getting it right can make the difference between having the best reputation in the business, or causing an innumerable number of patient deaths, dropping your reputation and bank balance into the toilet. Helpfully, you’re given lots of colourful graphs and floor charts to work out what needs improvement, so you’re not left out in the cold trying to work out why all your patients are rage-quitting and storming out the hospital doors before being treated.

Two Point Hospital Review - Laughter Is The Best Medicine

The tools for drawing out rooms and placing furnishings feel intuitive and robust; rooms are drawn out like blueprints on a floor plan, then once you’re happy with the layout you can place your items like desks, bookshelves and coffee machines. Items help add prestige to a room, and are unlocked using Kudosh, a reward currency that’s awarded for completing objectives. The larger the room and the more you fill it with items, the higher its prestige and happier staff and patients will be when using it, meaning staff work longer and for less money and patients will pay you more. This creates an interesting dichotomy between saving available space for a bigger variety of rooms, or building larger, higher-level rooms and seeing the effects that both have on your staff and patients.

Later missions go out of their way to shake up the established gameplay loop by throwing machine-damaging natural disasters like storms and earthquakes at you. You need to draw on everything you’ve learned up to that point as mission objectives broaden and your funds start to spread thin. You also have to consider the mind-boggling number of different treatment rooms to research and prioritise which to build and which patients to turn away. While some diseases only require a pharmacy to cure, others require their own rooms with expensive equipment, and putting all your money into the wrong treatments could leave your bank account reeling.

Thankfully anything that’s researched in one mission becomes available in all others, so if you get stuck somewhere and don’t have the funds to research what you need, you can always go back to a previous hospital and get them to front the research bill instead. This grander focus across all your hospitals extends to a light multiplayer portion in the form of leaderboards. All of your stats like cure rates, money earned and reputation are saved to online leaderboards, where you can compare your successes and failures against your friends. It’s only good for bragging rights, but it’s a nice addition regardless.

Broken Sword 5: The Serpent's Curse Review

Broken Sword 5: The Serpent’s Curse Review

Broken Sword 5: The Serpent’s Curse Review. Editor’s note: Almost five years after its PC debut, Broken Sword 5: The Serpent’s Curse has come to the Nintendo Switch, bringing its challenging variety of point-and-click adventure puzzles and complex but compelling narrative to the portable system. With it comes some elegant touch screen controls that make poking around the beautifully drawn and detailed environments feel more natural, though you can jump back to using the Joy-Con at any time, switching between the two methods without opening a menu.

As you progress through the familiar but still fascinating story you’ll also unlock Switch-exclusive bonus movies from a making-of documentary about the game’s development, including some great looking concept art. Even now, Broken Sword 5 still looks gorgeous, and although its murder-turned-conspiracy story feels somewhat rote these days, its characters and dialogue are still great fun to watch as the drama unfolds. The pick-up-and-put-down nature of a point-and-click adventure works especially well on Switch, and the excellent use of touch screen controls enhances the experience even more. — James Swinbanks, 9/20/18 [We have updated the score to reflect our experience with the Nintendo Switch version. The original review follows below.]

A murdered art gallery owner, a helmeted assassin, and a missing painting. It’s just another beautiful day in Paris, and for George Stobbart and Nico Collard, a brand-new case to be solved. After a seven-year hiatus and a successful Kickstarter campaign, the best-selling Broken Sword series has reemerged. Broken Sword 5: The Serpent’s Curse ushers the return of the franchise’s protagonists, along with a host of favorites.

Broken Sword 5: The Serpent's Curse Review

It has been quite a while since George and Nico have joined up to solve a case, and in that stretch of time, the two seem to have pursued their own ventures: George has become an agent for an insurance company, and Nico is continuing her career as a globetrotting journalist. But a tragedy strikes, leaving a man murdered for a painting that was worth considerably less than others in the gallery. Since it was George’s company that insured the showcase, he feels obligated to uncover the reason behind the theft and find out what makes this painting important enough to kill for. The crime-solving duo are soon reunited and thrust into a murderous conspiracy, armed only with George’s astute problem-solving skills and Nico’s feminine charm and sharp wit.

The story weaves a smart, fascinating, and often humorous tale. George and Nico’s latest adventure is fraught with murder, sabotage, and a seedy love affair, with just enough room for an ex-Russian mobster and an assassin or two to be thrown into the mix. You switch between the two characters as they follow a trail that has them trekking through France and London chasing down leads. As you progress, the plot begins to revolve around an age-old conflict between Gnostic and Dominican Christians, and at its epicenter is the painting: La Malediccio. The painting hides more secrets than what can be seen on the surface, and may be the key to an impending epidemic that threatens all life.

Broken Sword 5 follows the series’ roots as a point-and-click adventure; you use the mouse cursor to control movement as well as to manipulate objects in an area, speak with people, or use items in your inventory to solve a puzzle. Like in many games in the genre, you pick up items and bits of evidence and store them. You use evidence to drag the truth out of people or suspects, while other items, even the most miniscule, such as a paper clip, 1970s cologne, or nail clippers, can be used or combined to solve puzzles down the line.

Star Control: Origins Review - Space Oddity

Star Control: Origins Review – Space Oddity

Star Control: Origins Review – Space Oddity. Star Control II was released in 1992 and remains notable for its bold amalgam of seemingly disparate ideas. It combined space exploration, arcade combat, resource management, trading, questing and chatting with aliens in a way that suggested its creators were still eagerly discovering what a game could be. This reboot, from strategy game developer Stardock, is a mostly faithful adaptation. It delivers an expansive galaxy steeped in mystery, knowing sci-fi winks and modern interface convenience, but as a genre mashup it can at times feel shallow and the overall experience is uneven.

Star Control: Origins begins with the human race donning its crisp and immaculately tailored Star Control uniform and making first contact with alien life. Within moments you find yourself appointed captain of the only ship in the human fleet equipped with a hyperdrive and thus entrusted with representing your species in the fledgling field of galactic diplomacy. This is no lavish 3D space sim a la Elite Dangerous, it should be noted. Most of the time you’ll be looking at a flat 2D starfield as your ship putters around the galaxy. In combat, it looks much the same, and all conversations are shown as cartoonishly animated 2D scenes with plenty of text. Elsewhere, there are sector maps to analyze and ship upgrade blueprints to pore over–even a hyperlinked captain’s log that records all your discoveries. The presentation definitely leans heavily into the strategy portion of its genre mashup.

It quickly transpires that there are a lot of aliens in the galaxy, many of whom are well aware of the existence of humans and, let’s be honest, seem surprised we’re capable of rubbing two sticks together, let alone piloting a vessel between stars. Some of the aliens you meet will be friendly and keen to support your endeavors with advice, extra ships, and fuel top-ups. Others will be less friendly, interested in either taking advantage of your interstellar naivety by sending you on errands in exchange for their favor or shooting you on sight.

Star Control: Origins Review - Space Oddity

Aliens are painted in broad strokes, each species distinguished by their physical appearance and one or two glaring personality traits. The Mu’Kay are squid who are good-natured but really hate (and eat) fish, for example, while the Tywom are hapless but well-meaning slugs who have resigned themselves to being the most boring species in the galaxy. There’s little nuance to the way each alien species is portrayed–they’re all glib sketches with one element exaggerated for comic effect. Despite this, the writing is consistently excellent, regardless of whether you’re hearing from an important quest-giver or generic NPC. A nice line about quirky details, good comedic timing, and the odd genuinely good joke elevates each alien beyond mere caricature. Encounters, even those that end in violence, are always played for laughs, resulting in a lighthearted, almost jovial tone that belies the starcharts and spreadsheet-style presentation elsewhere.

When you’re not chinwagging with your new extraterrestrial friends, you’re probably being pelted with laser fire by the Skryve or the Drenkend or one of the other new enemies you’ve offended by poking your helmet beyond the Milky Way. Combat plays out on a discrete 2D arena where you battle one-on-one with an enemy ship. There’s some strategy here as you weigh up the odds of your weaker ships winning versus the likelihood you might need to save your better ships for the next fight. And there’s some skill required to make effective use of each ship’s weapon loadout and handling, as well as managing the power-ups scattered around the arena.

But for the most part, as a top-down shoot ‘em up duel where you only control one ship with two weapons, combat feels too slight, too simplistic, a deficiency exacerbated by the frustratingly erratic AI behavior that sees it veer between unerring accuracy and blundering idiocy for no discernible reason. It’s as infuriating when a weaker enemy ship hits you with every single missile as it is hilarious when the next enemy ship blows itself up by repeatedly crashing into asteroids. You can’t skip combat if it’s not to your taste, though you can outfit your ship with an upgrade that leaves combat to the AI–and leaves you to suffer through watching it. I spent an hour or so saving up to buy the AI-controlled fleet upgrade, only to disable it immediately after despairing at how its idea of an effective combat maneuver was to follow the enemy ship in a circle and hurl itself at every proximity mine the enemy dropped.

Assassin's Creed Odyssey Review - Mighty Adventure

Assassin’s Creed Odyssey Review – Mighty Adventure

Assassin’s Creed Odyssey Review – Mighty Adventure. The soft reboot that was Assassin’s Creed Origins introduced a new approach to the series’ brand of stealth-action gameplay, along with an expansive and vibrant open world with many dynamic systems at work. In this year’s follow-up, Assassin’s Creed Odyssey, developer Ubisoft Quebec builds upon its predecessor’s pillars, and in the process shows greater confidence in the series’ new direction.

Set in Ancient Greece, Odyssey predates the previous game by several centuries. During the Peloponnesian War in 431 BCE, you take on the role of either Alexios or Kassandra, siblings and former Spartans-turned-mercenaries. In keeping with series tradition, Odyssey features parallel storylines, with the main narrative taking place in the distant past and the overarching plot set in the present day. After pivotal moments dealing with political intrigue and wartime conflict in Greece, you’ll jump back to the modern day to continue the story of Layla Hassan, introduced in Origins, who’s working to uncover the secrets of the first civilization. Throughout your travels in Ancient Greece you’ll uncover lost tombs, engage in naval warfare on the high seas, and assassinate the key members of a shadowy conspiracy seeking control of the known world.

In your trek through the Greek mainland and the islands of the Mediterranean sea, you come across diverse locales that showcase lush environments that pay tribute to the old gods, while rubbing shoulders with the many historical figures of the era looking to make their impression in Greek society. The amount of detail packed into each location is impressive, tied together by an active and dynamic ecosystem where local wildlife and civilians keep their territory. But as you dive further, you’ll see the many hardships and realities of life in Ancient Greece firsthand, including the horrors of slavery and the ever-present war between the military-driven Spartans and the bureaucratic Athenian army.

Assassin's Creed Odyssey Review - Mighty Adventure

Featuring a map that’s more than double the size of the previous game, Odyssey is built to be explored and has incidental content to reward your wanderlust. You get the sense that your actions will have a lasting impact wherever you go, and Odyssey offers up a wealth of content that fuels your growth at a steady pace. Though the issue of level-gating comes up occasionally, preventing you from actively exploring any region as you wish, you can take a break from the main story and dive into the breadth of side content at your leisure. Several side quests offer a surprising amount of depth and heart and feature some of Odyssey’s more standout moments.

Throughout the main story and in side-quests, you’ll make several key decisions that affect the game’s narrative and your character’s journey. While many of the choices you make are largely inconsequential and result only in slightly different endings for quests, the fateful decisions that do matter can lead to drastic turns of events, with some storylines and characters meeting their end prematurely. In moments you’d least expect, you’ll see the payoff for decisions made early on in the story, for better or worse. With nine different possible outcomes at the main story’s conclusion, there’s a surprisingly large amount of cause and effect that can make the narrative feel all your own.

The different protagonists also offer up some of Odyssey’s most endearing and entertaining moments. Despite the grim nature of the game, jokes and fun gags often break the tension, even during serious events. Though both Kassandra and Alexios share the same dialogue and story beats, their differing personalities, gender, and points of view offer unique flavor, making them stand apart–with some scenes and questlines feeling more appropriate with a particular character.

Romancing side characters is also possible in Odyssey. While some of these scenes can be amusing, they’re mostly just bizarre shows of affection that have no real purpose. These scenes almost always result in a shallow aside during the conversation, with the characters slinking off-screen before returning to the conversation without skipping a beat. Most often, these awkward romance opportunities appear immediately after (or during) otherwise harrowing events. Aside from seeing some additional scenes with certain characters, there’s really no benefit to engaging in romance at all. The inclusion of these scenes feels cheap and can sully otherwise interesting conversations.

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Top 10 hottest Android apps in 2018

Vào cuối tháng, chúng tôi nhận được rất nhiều ứng dụng Android xuất hiện trên CH Play, nhưng điều đó khiến việc theo dõi mọi thứ trở nên khó khăn. Bài viết dưới đây sẽ giúp bạn chọn Top 10 ấn tượng nhất, ấn tượng nhất trong năm 2018.

1. CamToPlan

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CamToPlan là một ứng dụng tích hợp công nghệ thời gian thực biến điện thoại của bạn thành một đo sáng ảo có thể đo khoảng cách hoặc kích thước của các đối tượng thực tế thông qua điện thoại camera. Bạn có thể đo bất cứ thứ gì từ camera của điện thoại như bàn làm việc, sàn nhà, kích thước đồ đạc, thảm … mà không phải quỳ xuống để xác định số đo. Thậm chí nhiều hơn so với một người cai trị hoặc một mét khoảng cách laser. Một công cụ mang tính cách mạng biến đổi cách làm việc truyền thống với kiến trúc sư và nhà thiết kế.

2. Rừng: Tập trung

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A simple, easy-to-use game that lets you restrict your phone usage to focus on work. The task in the game is easy, every 30 minutes do not touch the phone, you will grow trees for the forest. Growing more trees is equivalent to real time. Every 30 minutes, you only need to open the phone once to sow and then if for 30 minutes you do not use any other application, a tall tree will appear. And you can plant it in the forest. After decorating your own forest, let your friends see how well you can focus on your real life.

3. Google News

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Google News is a Google product that replaces the Google Play Newsstand app to aggregate news automatically. Recommended for those who like to read the newspaper, want to keep up to date with the latest news, event tracking or topics from medical, lifestyle to technology, world news or local. .

4. Horizon Explorer ARCore

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Horizon Explorer is a new ARCore application. You move the camera to a hill, village … and Horizon Explorer will tell you all the location information you want to target: the name, distance, elevation and map of the landmark will be displayed in umbrella. 3D image. Horizon Explorer works around the world, but works best on top of a hill with unobstructed views.

5. Material Gallery

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The document library is a new tool for developers in Google. This is a collaborative tool for downloading design work, getting feedback and tracking design releases – quickly and efficiently. This companion app lets you view, share, and leave feedback on design work right from your phone.

6. Opera Touch

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Opera Touch is a new web browser for Android released by Opera. This browser is optimized for single-handed use and improves the sharing of content between mobile and desktop browsers. Special features of the Quick Action will always show up on your browser screen and give you direct access to instant search. Opera Touch also includes other features such as ad blocking, QR code scanning, bar codes and speed dial features that change the way you browse the web and more.

7. Siempo

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Siempo is a minimalist Android launcher. It helps to avoid unnecessary harassment on the phone after a tired day. The whole is completely customizable. However, it will take a while to set up. In addition, the app will ask for your intent as you type. Then, it lets you flag specific apps you do not want to see. So if you want to focus on work, you can hide Facebook, YouTube, etc. This is a neat and subtle idea.

8. Steam Link

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Steam Link is a new Steam application that lets you connect your phone to your Steam account and play games. The app works in a similar way to Nvidia’s online game service. Steam Link will allow players to transfer their favorite games from the Steam platform from PC to smartphone via 5GHz Wi-Fi connection. This application will also support the default resolution for most games, which is 1080p 60fps and upto 4k 60fps for a perfect gaming experience.

9. VPNhub

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VPNhub is a VPN service that comes from Pornhub with unlimited free bandwidth, does not record any user data and is not geographically limited. With VPNhub, you have “free and unlimited” VPN access with a number of privacy settings including hidden IP and enhanced privacy when using public WiFi.

10. YouTube Music

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Google đã ra mắt một dịch vụ mới có tên Youtube Music. Đây là một ứng dụng cho phép bạn nghe nhạc mà không cần xem clip. Tất nhiên, nếu bạn muốn, bạn có thể xem nó. Bạn có thể tải xuống và cài đặt miễn phí, nhưng nếu bạn muốn trải nghiệm các tính năng hấp dẫn hơn thì bạn phải mua gói đăng ký.

transference

Transference settles with one of the maximum regular tactics…

The pursuit of immortality has numerous avenues, however Transference settles with one of the maximum regular tactics in sci-fi: the potential to upload one’s recognition right into a digital space. should we do it if given the threat? that’s the unmarried question Transference grapples with, at the same time as also juggling issues of home abuse and afflicted own family dynamics. at the same time as it may be heavy-handed with its themes at times, it additionally neglects to have interaction with its distressing situation be counted in a meaningful way. however Transference is likewise complete of clever tactics to standard horror tropes, with an eerie atmosphere and challenging puzzles that have interaction you in its putting.

Transference switches views among every member of a small circle of relatives. Raymond is a remarkable but disturbed genius, the usage of his mind to pursue conscious existence after death without considering the impact his paintings has on his wife and son. Katherine feels trapped, forced to stay with Raymond for the sake of their preadolescent son even as dropping her attachment to her musical profession. Benjamin is caught within the center, trying to electrify his distant father and connect with his depressed mother. Their lives intertwine into a sad tale of conflict, subsequently taking a extra risky flip for the more severe after they locate themselves trapped in the digital jail Raymond has built.

transference

fascinating puzzles inside the confines of the cramped condominium flow Transference’s tale forward. The potential to change among one-of-a-kind views the usage of light switches affords the crux in their creation. A radio, as an example, may need to be tuned to particular frequencies across exceptional realities to relay a cohesive communique. Keys for locked doorways might be in a single space and required in every other. Exploring every model of this apartment is essential to unravelling its puzzles, which evolve from easy find-and-fetch sporting activities to extra perceptive challenges that check your attention to smaller information.

every man or woman has their very own model of truth that populates the apartment. Benjamin’s global feels lonely, with scribbles of his dog across some partitions and severa educational accolades hidden across the residence. Katherine, then again, envisions herself in a jail; the condominium’s timber doorways trade to extra oppressive steel sliding doorways, whilst photos of cages are strewn throughout the partitions to update the whimsical scribbles of her son. Raymond’s singular recognition on his paintings unsurprisingly dominates his personal reality, with simplest small slivers of his circle of relatives lifestyles shining via his obsession with achievement.

those visual cues assist you speedy piece together the troubles the circle of relatives become grappling with before turning into trapped in a fake truth, and it’s clean there is tremendous forget about, despair and home trauma lurking all through. it’s powerful to look how every man or woman paints the same reality in their personal way, which is built upon with severa FMV video logs which are strewn around the house with the intention to view. They obscure solutions to the exact activities that preceded their cutting-edge catch 22 situation, but each new titbit paints a grimmer image of a sorely splintered circle of relatives.

strong performances from the limited solid ground every FMV series, which helps mitigate the jarring switch from gameplay. Their portrayal of each character’s troubling occasions contributes to the distressing ecosystem, with fears that sense extraordinarily relatable without the reliance on not unusual supernatural horror tropes. The handiest exception to that is the advent of a digital demon whose simplest reason is to offer scarce leap scares. there is no motion you can take towards it and vice versa, making each come upon more predictable and less frightening as you progress. It fails to offer a meaningful contribution to the greater scary issues of the tale, earlier than disappearing completely with none actual reason. Its life feels needless, shifting Transference’s temper momentarily for no earned motive.

Transference additionally doesn’t subject itself with commenting on its many themes. It uses those issues to aptly window-get dressed its creepy setting however settles simply before it tries to explore every of its characters deeply enough. there’s a clean chain of occasions to comply with by the time credits roll, but there may be an unshakeable experience of dissatisfaction with its abrupt conclusion. each of the characters is robbed of an ending to their tale, with handiest an ambiguous final message that fails to provide answers or improve exciting questions.

excellent sound layout makes traversing those exclusive realities a fair more terrifying prospect. even as the FMV clips paint a grisly image of past activities, common sound cues instill a extra experience of dread with neatly timed shifts. Benjamin’s cries for help are regularly broken through his screams; his worry of being trapped alone inside a area populated via past traumas conveyed in chilling element. Katherine’s mutterings to herself are juxtaposed in opposition to her pleads for freedom–no longer most effective from her digital truth, but from Raymond, too. Whispers and screams fill your ears continuously, developing an unnerving surroundings that is unrelenting during Transference’s 3-hour runtime.

Transference is terrifying with out a VR headset, however it’s unsurprisingly greater extreme with one.

while Transference can be performed in a widespread fashion, it’s also playable in VR, which enhances the experience. Being cut off from external visible and auditory stimuli makes you recognize Transference’s smart sound layout and dimly lit corridors even extra. VR support permits you to play with a completely unlocked camera or one that rotates by means of constant amounts for greater comfort, and the purposefully gradual motion lends itself to VR play nicely too. There are no sharp moves that could otherwise set off movement illness, and extra options that assist you to tweak blinders around your peripheral imaginative and prescient assist reduce any bad consequences of loose motion manipulate. Transference is terrifying with out a VR headset, however it’s unsurprisingly more severe with one.

A charming albeit worrying putting is Transference’s best asset, rooted by means of robust performances from the forged and a smart method to storytelling. Transference revels in its uneasy situation depend a piece an excessive amount of, although, and fails to wrap up its messaging in a cohesive manner. it’s an uncomfortable enjoy that mostly would not depend upon commonplace horror tropes, while providing a few hard puzzles to clear up along the manner.

haverst-moon

Wada said he hopes many human beings can experience Little Dragons Cafe

The twins and their dragon may want to have greater adventures on the horizon.

Harvest Moon writer Yasuhiro Wada performs a whole lot of Monster Hunter, and of all of the collection beasts, Rathalos is his favourite. Rathalos’ cool, competitive nature makes it all of the extra interesting to seek. In an interview with IGN, Wada stated that with Little Dragons Cafe, Wada desired to create a recreation in which rather than dragons being the antagonist, gamers may be pals with a dragon they might recognize. Little Dragons Cafe has simplest been out in the world for some weeks, however Wada is already searching ahead to potentially growing a sequel, and for precise cause.

about 70 percent of what Wada at the beginning had deliberate for Little Dragons Cafe become reduce from the very last version, he advised IGN.

“There have been plenty of factors that were cut out of Little Dragons Cafe, and that of path goes will all of the different video games [I’ve] made to date,” Wada said. “but mainly with Little Dragons Cafe, there are elements that were reduce out that experience like a waste to reduce out from the sport.”
Wada defined that a number of the reduce capabilities require whole structures that currently don’t exist in the game. because of this, they couldn’t be carried out effortlessly to Little Dragons Cafe thru updates or DLC. One of those factors became customization. If Wada have been able to make a sequel, he stated participant and cafe customization might be a big priority. He’d also need to make it so that the dragon has greater customizable features too.

haverst-moon

“right now [in Little Dragons Cafe] the dragon’s color changes, but, the dragon’s form does no longer change. It’s the equal amongst all players,” Wada stated. “In a sequel, [I’d] love it so that the dragon does adjustments in other methods, consisting of with new skills. perhaps some might be better at swimming, and perhaps some will be better at fighting [or] other matters. [I’d] want to make it specific for gamers depending on the way you enhance the dragon. It’d be notable if gamers should make their one very own man or woman dragon just for them.”

There have been also purported to be greater theatrics while gambling the cooking minigame. The very last version of Little Dragons Cafe functions a rhythm game with a adorable border of bouncing components because the person cooks within the history. at some point of improvement, even though, Wada created a version of the minigame wherein the humans inside the cafe might dance alongside to the song. As new characters got here to the cafe, they’d gradually join in the festivities. Wada said the dancing didn’t make an impact on gameplay, however he loved it and desired it in Little Dragons Cafe.

similarly to making use of all the customization systems and dancing in a sequel, Wada said there’s nevertheless a lot of Little Dragons Cafe’s tale he’d like to explore too. in contrast to his last recreation, Birthdays the start, wherein development started out with the gameplay, Wada commenced Little Dragons Cafe’s improvement with its story. Many characters designed for Little Dragons Cafe were reduce with the aforementioned capabilities too, and there are different plot factors Wada stated he’d want to see in a sequel.

some features have been deliberately reduce, even though, like a global map. Wada stated he had desired a map to better help players navigate the sector, but any other member on the development team thought the shortage of a map advocated more exploration. A economic gadget turned into additionally cut from Little Dragons Cafe, something IGN’s reviewer become without a doubt interested in having in the game. Wada explained that, while implemented, the financial system moved the participant’s cognizance far from elevating the dragon and cooking to as a substitute stressful approximately saving and spending cash. as a substitute, all items needed may be found totally free at some point of the sector.

whilst Wada is already running on any other mystery sport, his intention for some other Little Dragons Cafe is obvious. Crowdfunding, though thrilling, isn’t quite an choice to get a sequel started for his crew due to the fact they’re operating with Aksys video games, and Wada said Aksys would possibly need to be the party chargeable for funding a capability sequel. in the end, even though, Wada said he hopes many human beings can experience Little Dragons Cafe.